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Hey dude , how are you ? looks like we needs you at the end even if the game is not locked :sigh:
if i want to run my game at 3440x1440 do i need to set OverrideRes=3440x1440 in dxgi.ini too ?
Also , even if my computer is high-end i experience some "fps drop" while playing in borderless at 3440x1440 ( and game looks stretch ) , do you know any way to fix that right now or we need 1st party / community patch to do so ?
hopefully the game will run at solid rock 60fps in " broken " fullscreen .... but welp it's so much sharper in nativ 3440x1440 ;(
One thing I noticed: If I run the game with DPI scaling enabled in Windows, the window will be very stretched and "out of screen". Toggling "center" on will move it to the correct place, but then the game is super blurry (as if it is "shrinking the image").
Seems that the game's window with your fix does not ignore the Windows DPI scaling. Disabling DPI scaling fixes the issue, so it might be a matter of having a manifest file which reports Nier Automata as Hi-DPI aware to avoid Windows doing scaling automatically.
I found it does this on my system if MaxRes are set to anything higher than 1080p. Which means no DSR 4k support, even if i set the desktop to 4k.
I've found scaling works better with borderless gaming though as this causes choppy sections.
CTRL-SHIFT-T (toggles Special K version and time (note this may also trigger achievement test))
CTRL-SHIFT-F (toggles FPS)
CTRL-SHIFT-G (toggles GPU info)
Have fun playing you guys and enjoy the well oiled robutt sex
Have no clue how to solve this small issue, other than that the centered borderless window mode works perfectly and I have nothing to say except thanking Kaldaien for releasing it.
What's going on here is that when switching to fullscreen, the game will ask Windows to switch to a mode with the given resolution that is also stretched... the programmer probably thought this exclusively referred to aspect ratio correction, but what happens instead is that if Windows can't find a stretched mode for that resolution (because it's your monitor's native resolution, and thus doesn't need to be stretched), it'll look for the closest mode that is - so the first supported resolution below your monitor's native res.
The game will still render at the selected res (hence screenshots coming out correctly), but it'll be downscaled and then upscaled again on your display (what happens on my system is that the game renders at 1080p, but the display resolution is 1680x1050 so it's downscaled to that, then my monitor or GPU upscales it to 1080p again).
@Kaldaien: Hook CreateSwapChain, set swapChainDesc->bufferDesc.Scaling to DXGI_MODE_SCALING_UNSPECIFIED, that'll fix it. Note, the game also sets refresh rate to exactly 60 Hz, regardless of whether that exact rate is supported (and not 59 or 59.97 or whatever). Wasn't a problem on my system even though that's not in the list of supported modes, but it might be on others, what do I know...
(I figured it's better not to release this myself since you'll likely have other fixes to make and having two mods for this would just be messy)
Do you by any chance happen to know why if I use Kaldaien's fix the output comes out at 50hz instead of 60?
I fail to see if it's something in my local settings somewhere or an unavoidable consequence of using Kald's patch.
Edit:
Nvm finally found out it depends on my system, not on Kaldaien's patch
If I activate double HDMI output from my GTX 1070, then the signal gets sent out at 50hz to my Plasma HDTV even if settings say 60hz (and I can't even change that anyway, option is grayed out at 60)
It has to be a limitation there somehow I bet.
Probably no way to fix it, alas...
You do not need to do that, but it helps.
The game will add about 16 pixels for the window borders unless you override the resolution in dxgi.ini. It (setting OverrideRes) is kind of a finishing touch if you always intend to play at a specific resolution and want perfect scaling.
Performance does suck in a big way and I'll look into this in the future when I have more time. I hope like crazy that before I find said time, the first-party developer gets off their butt and does some of this :)
On my drivers, GeForce Experience / ShadowPlay / Shield stuff works fine, just an FYI. Forcing that stuff disabled will cause some video capture software on your system to switch from hardware encoding to software.