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Rapportera problem med översättningen
Example:
You block a 100 damage hit with no equipment on. You take 50 damage.
You block a 100 damage hit with 3 Epic Draconic items boosting your block reduction to 62%. You take 38 damage.
Having more than 1% reduction doesn't make much difference until you get much higher than 1% or you're taking sizable damage. Going from 1% to 4% only makes a difference when the base damage is 14 or greater (in which case your actual damage would be 6 instead of 7).
Are you sure? Because without any items like this, blocking causes remainder damage to round up or down presumably 50% of the time in each direction - for example with the assassin's starting "stealth attack" spell (or whatever the name is, 5 blue for 3 damage without ending the turn), when it is blocked sometimes it does 1 and other times it does 2, and I presume it is initially 50/50 of either. It seems unlikely adding 1% of reduction will change it so it always does 1, it seems more likely it will just shift the odds so 1 will become slightly more common than 2.