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Edit: the ONLY things about the nerf, i don't like is: you can't quickly save a medic cause of the ramp up and you can't see when it does full damage and accuracy.
On topic, no team needs more than one sniper, ever.
Because you are either subpar with or don't play heavy.
Then again, they further buffed scout and soldier, who really didn't need it, in the same update that nerfed stickyspam so what the ♥♥♥♥ do they know about balance.
With the scout's mobility and ~100 damage meatshots, crits of any kind are the last thing he needs. I'm absolutely terrible at scout and I find it easy to get behind people for the minicrits in a direct combat situation.
Scouts should be getting into pointblank regardless. Meatshots are nasty.
I agree, I would have gladly given up some initial damage on the minigun in exchange for the nerfed stickies. Exchange one weakness for another right? But the fact that the sticky nerf was reversed and the minigun nerf was kept is absurd, pointless and makes me question the sanity of the 3 token employees Valve left for Rob Walker to terrorize.