Team Fortress 2
heavy nerf
why??? nobody plays that class and when I say nobody i mean NOBODY and valve makes him worse :| . . . (???)
some one help me understand please
(note I dont like playing heavy but as a medic I enjoy pocket healing them)
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*cough*

Edit: the ONLY things about the nerf, i don't like is: you can't quickly save a medic cause of the ramp up and you can't see when it does full damage and accuracy.
Dernière modification de HAPPY HEAVY; 27 juin 2014 à 18h21
I don't know why they nerfed him either. I heard from someone that they potentially did it to make the game balanced after the Pyro's Axtinguisher nerf and Demo's Sticky Launcher nerf. Since the Sticky Launcher has been buffed, I don't get why the Heavy nerf is still in place.
he didnt need a nerf before not many people played as him
In all the 7 years I have played this game only a few times a class felt slightly unbalanced but definitively not broken or underpowered. The thing is that a Heavy Weapons class needs to be supported by their comrades to be an effective force. This makes it less than ideal for people who want to go in solo, as a lone heavy has plenty of counters. This is why you see more Soldiers than any other class really.

On topic, no team needs more than one sniper, ever.
Dernière modification de Knud den Store 🧙‍♂; 27 juin 2014 à 18h26
Valve should focus more on making the other miniguns useful.
spring fox (banni(e)) 27 juin 2014 à 18h36 
I never felt the nerf.
anubis a écrit :
I never felt the nerf.

Because you are either subpar with or don't play heavy.
I'm pretty sure, as others have said, it was implemented to balance out things after the sticky/axe nerfs, since I've never seen anyone really complain about heavy being unbalanced.

Then again, they further buffed scout and soldier, who really didn't need it, in the same update that nerfed stickyspam so what the ♥♥♥♥ do they know about balance.
I'm pretty sure, as others have said, it was implemented to balance out things after the sticky/axe nerfs, since I've never seen anyone really complain about heavy being unbalanced.

Then again, they further buffed scout and soldier, who really didn't need it, in the same update that nerfed stickyspam so what the ♥♥♥♥ do they know about balance.
to be fair the backscatter is almost a downgrade in most situations, you literally have to put your gun up the enemy's ass to actually get those minicrits.
Malik Blishtar a écrit :
I'm pretty sure, as others have said, it was implemented to balance out things after the sticky/axe nerfs, since I've never seen anyone really complain about heavy being unbalanced.

Then again, they further buffed scout and soldier, who really didn't need it, in the same update that nerfed stickyspam so what the ♥♥♥♥ do they know about balance.
to be fair the backscatter is almost a downgrade in most situations, you literally have to put your gun up the enemy's ass to actually get those minicrits.

With the scout's mobility and ~100 damage meatshots, crits of any kind are the last thing he needs. I'm absolutely terrible at scout and I find it easy to get behind people for the minicrits in a direct combat situation.
Malik Blishtar a écrit :
to be fair the backscatter is almost a downgrade in most situations, you literally have to put your gun up the enemy's ass to actually get those minicrits.

With the scout's mobility and ~100 damage meatshots, crits of any kind are the last thing he needs. I'm absolutely terrible at scout and I find it easy to get behind people for the minicrits in a direct combat situation.
if the enemy is not a potato and has any situational awareness, you won't get that close to them very often, especially at their backs. And the weapon is damn near useless unless you are at pointblank range due to the spread on it. Even after the nerf the Heavy's minigun still has a higher DPS so what does a few minicrits on scout hurt?
Malik Blishtar a écrit :

With the scout's mobility and ~100 damage meatshots, crits of any kind are the last thing he needs. I'm absolutely terrible at scout and I find it easy to get behind people for the minicrits in a direct combat situation.
if the enemy is not a potato and has any situational awareness, you won't get that close to them very often, especially at their backs. And the weapon is damn near useless unless you are at pointblank range due to the spread on it. Even after the nerf the Heavy's minigun still has a higher DPS so what does a few minicrits on scout hurt?

Scouts should be getting into pointblank regardless. Meatshots are nasty.
Malik Blishtar a écrit :
if the enemy is not a potato and has any situational awareness, you won't get that close to them very often, especially at their backs. And the weapon is damn near useless unless you are at pointblank range due to the spread on it. Even after the nerf the Heavy's minigun still has a higher DPS so what does a few minicrits on scout hurt?

Scouts should be getting into pointblank regardless. Meatshots are nasty.
yes, they should attempt, but if the enemy has any situation awareness the scout will be unable to do so simply because 125 health. They die insanely fast once targeted and all a heavy or soldier has to do is turn around and dead scout.
Malik Blishtar a écrit :

Scouts should be getting into pointblank regardless. Meatshots are nasty.
yes, they should attempt, but if the enemy has any situation awareness the scout will be unable to do so simply because 125 health. They die insanely fast once targeted and all a heavy or soldier has to do is turn around and dead scout.
is this thread still about heavy or is it scout now?
I'm pretty sure, as others have said, it was implemented to balance out things after the sticky/axe nerfs, since I've never seen anyone really complain about heavy being unbalanced.

Then again, they further buffed scout and soldier, who really didn't need it, in the same update that nerfed stickyspam so what the ♥♥♥♥ do they know about balance.

I agree, I would have gladly given up some initial damage on the minigun in exchange for the nerfed stickies. Exchange one weakness for another right? But the fact that the sticky nerf was reversed and the minigun nerf was kept is absurd, pointless and makes me question the sanity of the 3 token employees Valve left for Rob Walker to terrorize.
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Posté le 27 juin 2014 à 18h15
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