Team Fortress 2
Dramünd 2014년 6월 27일 오후 6시 15분
heavy nerf
why??? nobody plays that class and when I say nobody i mean NOBODY and valve makes him worse :| . . . (???)
some one help me understand please
(note I dont like playing heavy but as a medic I enjoy pocket healing them)
< >
21개 댓글 중 1-15개 표시
HAPPY HEAVY 2014년 6월 27일 오후 6시 16분 
*cough*

Edit: the ONLY things about the nerf, i don't like is: you can't quickly save a medic cause of the ramp up and you can't see when it does full damage and accuracy.
HAPPY HEAVY 님이 마지막으로 수정; 2014년 6월 27일 오후 6시 21분
ShroudedGhostface 2014년 6월 27일 오후 6시 22분 
I don't know why they nerfed him either. I heard from someone that they potentially did it to make the game balanced after the Pyro's Axtinguisher nerf and Demo's Sticky Launcher nerf. Since the Sticky Launcher has been buffed, I don't get why the Heavy nerf is still in place.
Shinx457 2014년 6월 27일 오후 6시 25분 
he didnt need a nerf before not many people played as him
Knud den Store 🧙‍♂ 2014년 6월 27일 오후 6시 26분 
In all the 7 years I have played this game only a few times a class felt slightly unbalanced but definitively not broken or underpowered. The thing is that a Heavy Weapons class needs to be supported by their comrades to be an effective force. This makes it less than ideal for people who want to go in solo, as a lone heavy has plenty of counters. This is why you see more Soldiers than any other class really.

On topic, no team needs more than one sniper, ever.
Knud den Store 🧙‍♂ 님이 마지막으로 수정; 2014년 6월 27일 오후 6시 26분
HAPPY HEAVY 2014년 6월 27일 오후 6시 32분 
Valve should focus more on making the other miniguns useful.
spring fox (차단됨) 2014년 6월 27일 오후 6시 36분 
I never felt the nerf.
[UA]-Kazrath 2014년 7월 3일 오후 4시 46분 
anubis님이 먼저 게시:
I never felt the nerf.

Because you are either subpar with or don't play heavy.
Sir Zorba 2014년 7월 3일 오후 5시 29분 
I'm pretty sure, as others have said, it was implemented to balance out things after the sticky/axe nerfs, since I've never seen anyone really complain about heavy being unbalanced.

Then again, they further buffed scout and soldier, who really didn't need it, in the same update that nerfed stickyspam so what the ♥♥♥♥ do they know about balance.
Ranko 2014년 7월 3일 오후 5시 31분 
Sir Zorba R.I.P. Axtinguisher님이 먼저 게시:
I'm pretty sure, as others have said, it was implemented to balance out things after the sticky/axe nerfs, since I've never seen anyone really complain about heavy being unbalanced.

Then again, they further buffed scout and soldier, who really didn't need it, in the same update that nerfed stickyspam so what the ♥♥♥♥ do they know about balance.
to be fair the backscatter is almost a downgrade in most situations, you literally have to put your gun up the enemy's ass to actually get those minicrits.
Sir Zorba 2014년 7월 3일 오후 5시 33분 
Malik Blishtar님이 먼저 게시:
Sir Zorba R.I.P. Axtinguisher님이 먼저 게시:
I'm pretty sure, as others have said, it was implemented to balance out things after the sticky/axe nerfs, since I've never seen anyone really complain about heavy being unbalanced.

Then again, they further buffed scout and soldier, who really didn't need it, in the same update that nerfed stickyspam so what the ♥♥♥♥ do they know about balance.
to be fair the backscatter is almost a downgrade in most situations, you literally have to put your gun up the enemy's ass to actually get those minicrits.

With the scout's mobility and ~100 damage meatshots, crits of any kind are the last thing he needs. I'm absolutely terrible at scout and I find it easy to get behind people for the minicrits in a direct combat situation.
Ranko 2014년 7월 3일 오후 5시 35분 
Sir Zorba R.I.P. Axtinguisher님이 먼저 게시:
Malik Blishtar님이 먼저 게시:
to be fair the backscatter is almost a downgrade in most situations, you literally have to put your gun up the enemy's ass to actually get those minicrits.

With the scout's mobility and ~100 damage meatshots, crits of any kind are the last thing he needs. I'm absolutely terrible at scout and I find it easy to get behind people for the minicrits in a direct combat situation.
if the enemy is not a potato and has any situational awareness, you won't get that close to them very often, especially at their backs. And the weapon is damn near useless unless you are at pointblank range due to the spread on it. Even after the nerf the Heavy's minigun still has a higher DPS so what does a few minicrits on scout hurt?
Sir Zorba 2014년 7월 3일 오후 5시 36분 
Malik Blishtar님이 먼저 게시:
Sir Zorba R.I.P. Axtinguisher님이 먼저 게시:

With the scout's mobility and ~100 damage meatshots, crits of any kind are the last thing he needs. I'm absolutely terrible at scout and I find it easy to get behind people for the minicrits in a direct combat situation.
if the enemy is not a potato and has any situational awareness, you won't get that close to them very often, especially at their backs. And the weapon is damn near useless unless you are at pointblank range due to the spread on it. Even after the nerf the Heavy's minigun still has a higher DPS so what does a few minicrits on scout hurt?

Scouts should be getting into pointblank regardless. Meatshots are nasty.
Ranko 2014년 7월 3일 오후 5시 38분 
Sir Zorba R.I.P. Axtinguisher님이 먼저 게시:
Malik Blishtar님이 먼저 게시:
if the enemy is not a potato and has any situational awareness, you won't get that close to them very often, especially at their backs. And the weapon is damn near useless unless you are at pointblank range due to the spread on it. Even after the nerf the Heavy's minigun still has a higher DPS so what does a few minicrits on scout hurt?

Scouts should be getting into pointblank regardless. Meatshots are nasty.
yes, they should attempt, but if the enemy has any situation awareness the scout will be unable to do so simply because 125 health. They die insanely fast once targeted and all a heavy or soldier has to do is turn around and dead scout.
Dramünd 2014년 7월 3일 오후 7시 52분 
Malik Blishtar님이 먼저 게시:
Sir Zorba R.I.P. Axtinguisher님이 먼저 게시:

Scouts should be getting into pointblank regardless. Meatshots are nasty.
yes, they should attempt, but if the enemy has any situation awareness the scout will be unable to do so simply because 125 health. They die insanely fast once targeted and all a heavy or soldier has to do is turn around and dead scout.
is this thread still about heavy or is it scout now?
True Neutral 2014년 7월 3일 오후 7시 57분 
Sir Zorba R.I.P. Axtinguisher님이 먼저 게시:
I'm pretty sure, as others have said, it was implemented to balance out things after the sticky/axe nerfs, since I've never seen anyone really complain about heavy being unbalanced.

Then again, they further buffed scout and soldier, who really didn't need it, in the same update that nerfed stickyspam so what the ♥♥♥♥ do they know about balance.

I agree, I would have gladly given up some initial damage on the minigun in exchange for the nerfed stickies. Exchange one weakness for another right? But the fact that the sticky nerf was reversed and the minigun nerf was kept is absurd, pointless and makes me question the sanity of the 3 token employees Valve left for Rob Walker to terrorize.
< >
21개 댓글 중 1-15개 표시
페이지당 표시 개수: 1530 50

게시된 날짜: 2014년 6월 27일 오후 6시 15분
게시글: 21