Team Fortress 2
Idea for sticky nerf
Just an idea. Just an idea. The stickies were un-nerfed cuz of people who play Demospam in comp wanted to spam stickies again instead of using them for thier intended purpose, ya know sneaky traps and such (and god forbid they learn how to use the nade launcher). What if, WHAT IF they brought back the sticky nerf, but it wouldn't apply in competitive games? Any thoughts on that? >casually waits for a flamewar
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Showing 1-9 of 9 comments
Littlefoot Jul 5, 2014 @ 3:12pm 
But that would be impossible.

Just make stickies deal less damage if they are detonated in the air.
ptwhisper Jul 5, 2014 @ 3:20pm 
Originally posted by Littlefoot:
But that would be impossible.

Just make stickies deal less damage if they are detonated in the air.
But delete the Demoman achievement about airburst stickies as well.
Last edited by ptwhisper; Jul 5, 2014 @ 3:26pm
Damn dude i had the same idea.
walrus was here Jul 5, 2014 @ 3:27pm 
The nerf affected pub games too. Since demo lost his offensive capabilities and became more defensive, the game became more defensively minded, and meant it was harder to get rid of turtling engy's and the like.
A better idea for a nerf that I heard would be to bring back the rampup, but apply to splash damage instead. That wouldn't hurt demo's offensive power, but would skill index air-dets and make it harder for spamdemos in a 1v1 scenario.
Also you have no idea how stickies were meant to be used.
Originally posted by Walrus on LSD:
The nerf affected pub games too. Since demo lost his offensive capabilities and became more defensive, the game became more defensively minded, and meant it was harder to get rid of turtling engy's and the like.
A better idea for a nerf that I heard would be to bring back the rampup, but apply to splash damage instead. That wouldn't hurt demo's offensive power, but would skill index air-dets and make it harder for spamdemos in a 1v1 scenario.
Also you have no idea how stickies were meant to be used.
Demoman is a defense class
walrus was here Jul 5, 2014 @ 3:33pm 
Originally posted by I cap on Hightower:
Originally posted by Walrus on LSD:
The nerf affected pub games too. Since demo lost his offensive capabilities and became more defensive, the game became more defensively minded, and meant it was harder to get rid of turtling engy's and the like.
A better idea for a nerf that I heard would be to bring back the rampup, but apply to splash damage instead. That wouldn't hurt demo's offensive power, but would skill index air-dets and make it harder for spamdemos in a 1v1 scenario.
Also you have no idea how stickies were meant to be used.
Demoman is a defense class

(sigh)

Watch the dev commentary. It clearly tells you that Demo is meant to be an offensive and defensive class.

Also those ingame classifications are fairly useless. Seriously, Pyro is labelled as an offensive class, yet it's more useful in defense than offense.
Dr. Bones Jul 5, 2014 @ 3:50pm 
Can we stop with this whole sticky thing? Yes, demos use weapons to kill people. Boo hoo. Now quit crying about it and let it die. It's been, like, 2 weeks already since the nerf. For the love of god, please just stop.
Originally posted by Midgetbulfighter:
Can we stop with this whole sticky thing? Yes, demos use weapons to kill people. Boo hoo. Now quit crying about it and let it die. It's been, like, 2 weeks already since the nerf. For the love of god, please just stop.
Sure. Just as the cheap spam ends
CSX Jul 6, 2014 @ 2:13pm 
The sticky damage fix was perfect, I want that back.
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Date Posted: Jul 5, 2014 @ 3:09pm
Posts: 9