Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
We've been stuck on 45% - 55% for nearly a week. I hope they do have some sort of timer for this update, none of the teams are doing anything to progress.
i think the percentage is basically the chance rate of that class getting an update
if valve sees that pyro is higher, they'll stop the war and release a third pyro update
55 and 45 =/= amount of points each team has.
55 and 45 = amount of players who voted for each team.
NO.
NOOOOOOOOOO!
Heavy vs Pyro: Update based on votes and fights, new stuff only after it endings, the most abandoned class against a hated yet popular one, no update details, but people don't expect much.
Honestly, Valve should have used old stuff. I guess the feedback would be better, considering the TF2 community is nostalgic and hates anything new.
Probably busy optimising the new modes.
The percentages are a direct representation of how much the teams has scored in the portion of the lump sum score.
For example, let's say the total combined scores from both teams equals 3 million. Pyro will have scored 55% of that amount.
At one point, the score was 25% >< 75% with 4 voters. The picture is somewhere on steam. The description was "when you're the first person to vote for your team".
Easy conclusion.