Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
We've been stuck on 45% - 55% for nearly a week. I hope they do have some sort of timer for this update, none of the teams are doing anything to progress.
i think the percentage is basically the chance rate of that class getting an update
if valve sees that pyro is higher, they'll stop the war and release a third pyro update
55 and 45 =/= amount of points each team has.
55 and 45 = amount of players who voted for each team.
NO.
NOOOOOOOOOO!
Heavy vs Pyro: Update based on votes and fights, new stuff only after it endings, the most abandoned class against a hated yet popular one, no update details, but people don't expect much.
Honestly, Valve should have used old stuff. I guess the feedback would be better, considering the TF2 community is nostalgic and hates anything new.
Probably busy optimising the new modes.
The percentages are a direct representation of how much the teams has scored in the portion of the lump sum score.
For example, let's say the total combined scores from both teams equals 3 million. Pyro will have scored 55% of that amount.
At one point, the score was 25% >< 75% with 4 voters. The picture is somewhere on steam. The description was "when you're the first person to vote for your team".
Easy conclusion.