Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
We've been stuck on 45% - 55% for nearly a week. I hope they do have some sort of timer for this update, none of the teams are doing anything to progress.
i think the percentage is basically the chance rate of that class getting an update
if valve sees that pyro is higher, they'll stop the war and release a third pyro update
55 and 45 =/= amount of points each team has.
55 and 45 = amount of players who voted for each team.
NO.
NOOOOOOOOOO!
Heavy vs Pyro: Update based on votes and fights, new stuff only after it endings, the most abandoned class against a hated yet popular one, no update details, but people don't expect much.
Honestly, Valve should have used old stuff. I guess the feedback would be better, considering the TF2 community is nostalgic and hates anything new.
Probably busy optimising the new modes.
The percentages are a direct representation of how much the teams has scored in the portion of the lump sum score.
For example, let's say the total combined scores from both teams equals 3 million. Pyro will have scored 55% of that amount.
At one point, the score was 25% >< 75% with 4 voters. The picture is somewhere on steam. The description was "when you're the first person to vote for your team".
Easy conclusion.