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Progress was made witrh the steam integration by the way - achievements are unlocking.
Thanks for this detailed communication - we're definitely happy to see any progress and we're here to help if needed!
Keep up the good work!
Hi @rockfish_andi
I recently saw in some news that you guys having issues with porting your game to GNUX using UE4. I am one of the UE4Linux community developer (Yaakuro). I downloaded the project file and checking right now the issue. My first investigation shows me that the directional lighting vector has different values on the OpenGLDrv then on the D3D11RHI. So something goes wrong in GetDirectionalLightingVectorFromTranslucentLightingVolume. Assuming it should be normalized try this as workaround:
Open the Shaderfile: Engine/Shaders/BasePassCommon.usf. In the function: GetDirectionalLightingVectorFromTranslucentLightingVolume() change the return value into this:
return normalize(lerp(OuterVector1, InnerVector1, FinalLerpFactor));
Here youtube vid:
https://www.youtube.com/watch?v=HnVCAX4funA&feature=youtu.be
This is normalizing the Directional Lighting Vector. If we look into that function the issue could be in couple of other parts. I will talk about this with Epic devs. I will check this issue in more detail. BTW, you can play around with the Directional Lighting Intensity in the materials property. If you guys need help in other aspects I might be able to help. Just contact me.
Yaakuro
Also for already updating your first version of the workaround.
This sounds like a pretty easy fix, so I'm curious what Rockfish is thinking about it.
Please keep us posted here.
Thanks for considering Linux
Its a shame more studios dont produce games with
OpenGL + VULKAN instead of DX11
OpenAL + SteamAudio instead of DX11/Some other windows only sound API
Doesnt Unity and UE4 support compiling an Linux edition (not port/native client)
I'm so totally gonna purchase this game once it's out, and will suggest to all other Linux gamers with an economy to do so will do the same.