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Thanks for working on this in your freetime, we really appreciate it! Looking forward to the updates.
That in its own right is your problem. If it cannot write that configuration file, you've got big problems.
What is the path that it says it tried to write to?
Try right-clicking and run as administrator.
Can you follow the discussion here: http://steamcommunity.com/app/351970/discussions/0/490123727974191497/#c490123727975127989 ?
The DLL I wrote for Batman Akrham Knight spits out 2 detailed debug logs, that I used to diagnose the original problem tzf currently fixes. Your problem is apparently unrelated, but if it's related to graphics I can probably pick that out of the log pretty easily.
No, I have not attempted to uncap the game. I hear from the developers themselves that it will break things. I may look into this in the future, after I finish the game, but 30 FPS is fine for me personally.
To uncap the framerate in this game is going to require either patching the game itself or using something like my Batman Fix DLL does, and injecting code at runtime. Either way, it's not even remotely simple. It will take a LOT of work.
Yes, windowed mode in this game is a borderless window. So, if you set it to match your desktop resolution, you have a fullscreen borderless window.
About the only benefit you get in THIS game to borderless windows is instant application switching. It stays pretty close to 30 FPS at all times, so tearing's not a big deal (usually). But if tearing is a problem for you, then a fullscreen borderless window will fix that right up.
You see, game has TOZ.cfg file. There is a line there, saying by default: refreshRateHz=60
If I play with it like that the camera movement is pretty laggy (sample video). IF I change it to 30, however, camera is smooth, but I'm getting artifacts, like small patches of image are distorted when in motion, sometimes it stutters heavily for 1-2 sec, and the menus are less responsive. Can you, possibly, give some advice how to make camera smooth, but cut the downside? Again, I'm sorry to cut into discussion like that :(
Yeah, don't worry about it. I discuss exactly this kind of stuff all the time in my development threads.
A lot of these problems can be due to frame pacing. With the game artificially capping framerate to 30 FPS through software means and the driver capping to 60 because that is your refresh rate, you can get some weird problems. You'd think that 30 Hz refresh rate would solve that, but it generally doesn't.
What I use is 1/2 refresh rate VSYNC. The technical term is presentation interval: 2. It makes it so that if your refresh rate is 60 Hz the game is only allowed to draw a frame on every other refresh. This works beautifully as long as you avoid window mode, if you engage window mode then VSYNC stuff like this doesn't work anymore.
Half-Refresh Adaptive V-Sync is the easiest way to engage this mode. That can be done from the NVIDIA graphics driver settings. You can also use it with normal V-SYNC but that would require something like NVIDIA Inspector.
Setting that value to 1 will get you the most consistent frame timings possible. Do both of these things in your driver's settings for Tales of Zestiria.exe only rather than setting them in the global settings, because they will make most other games unplayable.
Thanks for trying to help, anyway!