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I used portals to access several atmospheric harvesters quickly. From my home portal, set out to a planet to gather gasses, come back, go to the next and come back, etc.
Unfortunately my homeworld moon in Eissentam (Normal mode) is affected too and cannot be reached by its portal. Using the "corrupted" glyph-sequence will get you to another planet in the system... ;(
What I did once, when I got that problem when trying to reach someones base, was to alter the very last glyph in the sequence (I just took the next glyph up in line from the one showing) and keeping my fingers crossed how it would work out during the "claim new base-go back-and teleport to it again-call your ship"-sequence.
Checking my new position in space showed me only ~650ly´s away from my original destination in a neighbouring system... Easy!
That might have been luck, but if you are unbound basewise and free to travel, why not give it a go?! ;)
As far as the getting double glyphs entered that is sooo annoying. Think it is a bug or controller/mouse setting.
As for the addressing... I was wondering if the portal you are going to must be first activated when visited before. Maybe both ends must be charged?
AFAIK you only need to activate the portal on your end. Then you can go to any PA that you have. The errors seem to be something else.
https://www.nexusmods.com/nomanssky/mods/440/?
v1.14 : reduced too fast click repetition for fast version
Expected behavior of this first glyph in a 6-planet system is:
- sun goes to planet 1
- bird goes to planet 2
- face goes to planet 3
- longneck goes to planet 4
- moon goes to planet 5
- point goes to planet 6
- all other glyphs (for the first digit of the address) cause Atlas transport error and take you to planet 1
However, when there are 6 planets, the bug causes this:
- sunset goes to planet 1
- bird goes to planet 1
- face goes to planet 2
- longneck goes to planet 3
- moon goes to planet 4
- point goes to planet 5
- (planet 6 is unreachable by portal, but its portal will tell you that the address starts with the “vessel” glyph)
When there are 5 planets, the bug causes this:
- sunset goes to planet 1
- bird goes to planet 1
- face goes to planet 2
- longneck goes to planet 3
- moon goes to planet 4
- (planet 5 is unreachable by portal, but its portal will tell you that the address starts with the “point” glyph)
When there are 4 planets, the bug causes this:
- sunset goes to planet 1
- bird goes to planet 1
- face goes to planet 2
- longneck goes to planet 3
- (planet 4 is unreachable by portal, but its portal will tell you that the address starts with the “moon” glyph)
When there are 3 planets, the bug causes this:
- sunset goes to planet 1
- bird goes to planet 1
- face goes to planet 2
- (planet 3 is unreachable by portal, but its portal will tell you that the address starts with the “longneck” glyph)
When there are 2 planets, the bug causes this:
- sunset goes to planet 1
- bird goes to planet 1
- (planet 2 is unreachable by portal, but its portal will tell you that the address starts with the “face” glyph)
When there is only 1 planets, the bug causes this:
- sunset goes to planet 1
- bird goes to planet 1
- you always get an Atlas transport error when going to planet 1, even though you can successfully go there!
In all the above cases, typing in the portal address for the last planet will give an Atlas transport error, and open a portal to the first planet. When the last planet IS the first planet (as in a 1-planet system) then you always get the error!
As well, other aspects of this bug are as follows:
- if you open the first portal in a system, the last portal in the system will also become activated (blue swirly) even if you never charged it; and will lead you to wherever the first portal leads (e.g. both the first and last planets’ portals will lead back to the first planet if you typed the last planet’s address into the first planet’s portal!)
- if you search for a portal on the first planet and you find it but don’t activate it, then monoliths on the final planet will fail to find that final planet’s portal when you search for it
I think this is NOT intentional behavior. These are quite clearly bugs. Just because the storyline is that the universe is a simulation full of weird issues, that does not excuse Hello Games from their moral responsibility to release a bug-free product, and I believe that making at least 1/6th of all the planets in the galaxy unreachable by portal, and incurring the other side effects of this bug, is not intentional on their part.
I also think that nobody noticed this soon enough for them to fix it in the point releases. Why did nobody notice this, not even the guys who made websites to translate the glyph codes into addresses?
Perhaps nobody realized this bug sooner because:
- there is a complete lack of documentation explaining how the portals feature is intended to work
- people were blinded by excitement and lack of sleep
- the only people still playing NMS when 1.3 launched were a cult of followers who had deluded themselves into thinking of all its bugs and shortcomings as “features,” and they just assumed this was yet another “feature”
- most gamers simply do not have the time or technical mind for doing thorough QA testing and writing reports about it
In any event, I hope they fix this in 1.4, along with fixing the bug that makes creatures’ heads in-world often appear shrunken and tiny compared to what the same creature looks like in the thumbnail image in the Discoveries tab.
And I would also love it if they fixed:
- the 5 second freeze that happens whenever I save my game
- the game erasing discoveries from my local save game’s Discoveries list whenever I discover new stuff
- warping in a freighter while you are on the other side of a portal causes your current ship to change to a different one
- finding the last few creatures on a planet can take HOURS or even seem to be impossible sometimes
- you can fall through the terrain into a weird ocean (kinda cool but still... come on guys)
- extensive use of Terrain Manipulator causes the game to freeze when entering back into that area after having left for awhile
If I activate a PA at one portal and get no error or 'anomaly breach contained', it is generally reliable to go through. Even did just fine with 'anomaly eminent'. If I get 'Anomaly! Anomaly!...' or 'Breach detected' or such I will usually end up in a completely different system.
How many developers have never released a 100% bug free game? Or any other software for that matter. It happens. And yes, I agree that there is a responsibility to try and fix the bugs. And where is it said that all planets and moons must have a portal?
Hmm, interesting, but not very tactful.
Question and Answering testing? Do you perhaps mean QC?
*snip OT*
Cue horrible flashback to working in IT ;)