No Man's Sky

No Man's Sky

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bograt Nov 14, 2017 @ 1:00pm
portal problems
i finaly got all 16 glyths yesterday and decided to visit some systems that people have posted thier locations of but when i put the adresses in i keep getting extra glyths and then i get a message saying corrupted address finding nearest match is this a bug as it just wont let me put legit addresses in.
also when i finaly get the portal to work i can call my freighter to my current system but my ship is missing does your ship not follow you.
sorry for the dumb questions.
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Showing 1-15 of 26 comments
Lord of Planar Nov 14, 2017 @ 6:43pm 
There are severe limitation. Foe now, you are on foot. You can create a Geobay and call a Romer, Nomad, or Colossus. That's about it.

I used portals to access several atmospheric harvesters quickly. From my home portal, set out to a planet to gather gasses, come back, go to the next and come back, etc.
Marzipan Nov 14, 2017 @ 10:50pm 
I see the corrupted address also every once in a while.
Unfortunately my homeworld moon in Eissentam (Normal mode) is affected too and cannot be reached by its portal. Using the "corrupted" glyph-sequence will get you to another planet in the system... ;(

What I did once, when I got that problem when trying to reach someones base, was to alter the very last glyph in the sequence (I just took the next glyph up in line from the one showing) and keeping my fingers crossed how it would work out during the "claim new base-go back-and teleport to it again-call your ship"-sequence.
Checking my new position in space showed me only ~650ly´s away from my original destination in a neighbouring system... Easy!
That might have been luck, but if you are unbound basewise and free to travel, why not give it a go?! ;)

Last edited by Marzipan; Nov 14, 2017 @ 10:53pm
Captain Brendig Nov 22, 2017 @ 10:18pm 
I don't think the corrupted address and finding nearest match thing is a bug at all, at least coding wise. I believe it is intentional. If you read the portal status when activating the portal there are a variety of different messages, which I infer from some that the sentinels are messing with it or it is in use. Usually can tell whether or not it is safe to use, such as 'Warning! Breach Anomaly!' or 'Breach Anomaly Contained'.

As far as the getting double glyphs entered that is sooo annoying. Think it is a bug or controller/mouse setting.
Lord of Planar Nov 23, 2017 @ 10:52pm 
Originally posted by cbkohoh:
As far as the getting double glyphs entered that is sooo annoying. Think it is a bug or controller/mouse setting.
I have a game controller I plugged into my computer. It doesn't accidentally double-click like the mouse in the game software.

As for the addressing... I was wondering if the portal you are going to must be first activated when visited before. Maybe both ends must be charged?
Captain Brendig Nov 24, 2017 @ 1:15am 
Originally posted by Lord of Planar:
Originally posted by cbkohoh:
As far as the getting double glyphs entered that is sooo annoying. Think it is a bug or controller/mouse setting.
I have a game controller I plugged into my computer. It doesn't accidentally double-click like the mouse in the game software.

As for the addressing... I was wondering if the portal you are going to must be first activated when visited before. Maybe both ends must be charged?
I'm very carefull to make sure that I am not double clicking and it still happens. Grr.

AFAIK you only need to activate the portal on your end. Then you can go to any PA that you have. The errors seem to be something else.
Finite Monkeys Nov 24, 2017 @ 5:24am 
Originally posted by cbkohoh:
I'm very carefull to make sure that I am not double clicking and it still happens. Grr.
Fast Actions v1.14 Mod has a change which might help you with that. It does for me anyway.

https://www.nexusmods.com/nomanssky/mods/440/?
v1.14 : reduced too fast click repetition for fast version
Captain Brendig Nov 25, 2017 @ 12:23am 
Originally posted by wiblflibl:
Originally posted by cbkohoh:
I'm very carefull to make sure that I am not double clicking and it still happens. Grr.
Fast Actions v1.14 Mod has a change which might help you with that. It does for me anyway.

https://www.nexusmods.com/nomanssky/mods/440/?
v1.14 : reduced too fast click repetition for fast version
Thanks, but not sure how that would help. I don't any fast input mods, so I may try tweaking the sensitivety if it only happens with a mouse as Lord of Planar suggested. Was thinking at first that it might be related to my 'Nocharge Portals' mod, but if it happens to others then maybe not.
Finite Monkeys Nov 25, 2017 @ 3:28am 
It made clicking portal addresses much easier for me. Give it a try, what have you got to lose?
Captain Brendig Nov 25, 2017 @ 4:11am 
Originally posted by wiblflibl:
It made clicking portal addresses much easier for me. Give it a try, what have you got to lose?
Will give it a try. Thanks for the tip. Been tempted anyways by that mod.
Lord of Planar Nov 25, 2017 @ 4:15am 
Originally posted by cbkohoh:

AFAIK you only need to activate the portal on your end. Then you can go to any PA that you have. The errors seem to be something else.
Well, I have only come across one planet where I couldn't get to with the address it gave me. I even went back to the planet with the space station "stargate feature" and verified I had the right address. It was repeatable. I had the right address, but couldn't get there.
Captain Brendig Nov 25, 2017 @ 4:35am 
Originally posted by Lord of Planar:
Originally posted by cbkohoh:

AFAIK you only need to activate the portal on your end. Then you can go to any PA that you have. The errors seem to be something else.
Well, I have only come across one planet where I couldn't get to with the address it gave me. I even went back to the planet with the space station "stargate feature" and verified I had the right address. It was repeatable. I had the right address, but couldn't get there.
It's not a constant with the PA. If you leave and return the anomaly may have been contained, or it may act as if was never there. The error seems to be at the point of visit, not general for that portal. Save and reload can change it. At least IME.
Finite Monkeys Nov 26, 2017 @ 4:40am 
Originally posted by cbkohoh:
Will give it a try. Thanks for the tip. Been tempted anyways by that mod.
Hope it works for you. Otherwise no idea what else to suggest!
Vitamin Arrr Nov 28, 2017 @ 8:15am 
Every system has a number of planets and moons, between 1 and 6. The first glyph of a portal address corresponds to the planet number 1-6. The remaining 11 digits specify the star system.

Expected behavior of this first glyph in a 6-planet system is:
- sun goes to planet 1
- bird goes to planet 2
- face goes to planet 3
- longneck goes to planet 4
- moon goes to planet 5
- point goes to planet 6
- all other glyphs (for the first digit of the address) cause Atlas transport error and take you to planet 1

However, when there are 6 planets, the bug causes this:
- sunset goes to planet 1
- bird goes to planet 1
- face goes to planet 2
- longneck goes to planet 3
- moon goes to planet 4
- point goes to planet 5
- (planet 6 is unreachable by portal, but its portal will tell you that the address starts with the “vessel” glyph)

When there are 5 planets, the bug causes this:
- sunset goes to planet 1
- bird goes to planet 1
- face goes to planet 2
- longneck goes to planet 3
- moon goes to planet 4
- (planet 5 is unreachable by portal, but its portal will tell you that the address starts with the “point” glyph)

When there are 4 planets, the bug causes this:
- sunset goes to planet 1
- bird goes to planet 1
- face goes to planet 2
- longneck goes to planet 3
- (planet 4 is unreachable by portal, but its portal will tell you that the address starts with the “moon” glyph)

When there are 3 planets, the bug causes this:
- sunset goes to planet 1
- bird goes to planet 1
- face goes to planet 2
- (planet 3 is unreachable by portal, but its portal will tell you that the address starts with the “longneck” glyph)

When there are 2 planets, the bug causes this:
- sunset goes to planet 1
- bird goes to planet 1
- (planet 2 is unreachable by portal, but its portal will tell you that the address starts with the “face” glyph)

When there is only 1 planets, the bug causes this:
- sunset goes to planet 1
- bird goes to planet 1
- you always get an Atlas transport error when going to planet 1, even though you can successfully go there!

In all the above cases, typing in the portal address for the last planet will give an Atlas transport error, and open a portal to the first planet. When the last planet IS the first planet (as in a 1-planet system) then you always get the error!

As well, other aspects of this bug are as follows:
- if you open the first portal in a system, the last portal in the system will also become activated (blue swirly) even if you never charged it; and will lead you to wherever the first portal leads (e.g. both the first and last planets’ portals will lead back to the first planet if you typed the last planet’s address into the first planet’s portal!)
- if you search for a portal on the first planet and you find it but don’t activate it, then monoliths on the final planet will fail to find that final planet’s portal when you search for it

I think this is NOT intentional behavior. These are quite clearly bugs. Just because the storyline is that the universe is a simulation full of weird issues, that does not excuse Hello Games from their moral responsibility to release a bug-free product, and I believe that making at least 1/6th of all the planets in the galaxy unreachable by portal, and incurring the other side effects of this bug, is not intentional on their part.

I also think that nobody noticed this soon enough for them to fix it in the point releases. Why did nobody notice this, not even the guys who made websites to translate the glyph codes into addresses?

Perhaps nobody realized this bug sooner because:
- there is a complete lack of documentation explaining how the portals feature is intended to work
- people were blinded by excitement and lack of sleep
- the only people still playing NMS when 1.3 launched were a cult of followers who had deluded themselves into thinking of all its bugs and shortcomings as “features,” and they just assumed this was yet another “feature”
- most gamers simply do not have the time or technical mind for doing thorough QA testing and writing reports about it

In any event, I hope they fix this in 1.4, along with fixing the bug that makes creatures’ heads in-world often appear shrunken and tiny compared to what the same creature looks like in the thumbnail image in the Discoveries tab.

And I would also love it if they fixed:
- the 5 second freeze that happens whenever I save my game
- the game erasing discoveries from my local save game’s Discoveries list whenever I discover new stuff
- warping in a freighter while you are on the other side of a portal causes your current ship to change to a different one
- finding the last few creatures on a planet can take HOURS or even seem to be impossible sometimes
- you can fall through the terrain into a weird ocean (kinda cool but still... come on guys)
- extensive use of Terrain Manipulator causes the game to freeze when entering back into that area after having left for awhile
Captain Brendig Nov 29, 2017 @ 2:28am 
Not saying that it is not bugged, just that there does seem to be some predicable behaviour (to a certain extent) that seems to be intentional. Such as getting anomaly errors by themselves is not a bug, and one could infer that there is a purpose for them. And using the same PA at the same portal can give different results depending on the error. I am not specifically refering to planets 1 and 6.

If I activate a PA at one portal and get no error or 'anomaly breach contained', it is generally reliable to go through. Even did just fine with 'anomaly eminent'. If I get 'Anomaly! Anomaly!...' or 'Breach detected' or such I will usually end up in a completely different system.



Originally posted by Vitamin Arrr:
I think this is NOT intentional behavior. These are quite clearly bugs. Just because the storyline is that the universe is a simulation full of weird issues, that does not excuse Hello Games from their moral responsibility to release a bug-free product, and I believe that making at least 1/6th of all the planets in the galaxy unreachable by portal, and incurring the other side effects of this bug, is not intentional on their part.

How many developers have never released a 100% bug free game? Or any other software for that matter. It happens. And yes, I agree that there is a responsibility to try and fix the bugs. And where is it said that all planets and moons must have a portal?

Originally posted by Vitamin Arrr:
I also think that nobody noticed this soon enough for them to fix it in the point releases. Why did nobody notice this, not even the guys who made websites to translate the glyph codes into addresses?

Perhaps nobody realized this bug sooner because:
- there is a complete lack of documentation explaining how the portals feature is intended to work
- people were blinded by excitement and lack of sleep
- the only people still playing NMS when 1.3 launched were a cult of followers who had deluded themselves into thinking of all its bugs and shortcomings as “features,” and they just assumed this was yet another “feature”
- most gamers simply do not have the time or technical mind for doing thorough QA testing and writing reports about it

Hmm, interesting, but not very tactful.
Question and Answering testing? Do you perhaps mean QC?

*snip OT*
Finite Monkeys Nov 29, 2017 @ 3:55am 
FYI - QA Testing is Quality Assurance Testing.

Cue horrible flashback to working in IT ;)
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Date Posted: Nov 14, 2017 @ 1:00pm
Posts: 26