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Although, it seems that it's not yet at V1.0 yet. I shall await with patience and have the 'subscribe to discussion' ticked for future updates. As soon as the enemies are modded I shall step forward for the grand challenge >=)
P.S. I think that maintaining and upgrading every mod may be too hard if you go beyond Lightest, Pitch Black, into Twisted. But to everyone it's cheese. Atleast this cheese is not trapped right?
Amazing to hear! 1.0 will be out before the weekend, I can't wait to see your streams with it, and hopefully there won't be any bugs.
As for maintaining, I think you're right. It's already a bit of work with just two, but I think Twisted Dungeon is small enough that it will be no work at all past it's release. We'll see, right now 1.0 for PBD is my priority.
Edit2: New time change
It was added into the game to deter people from prolonging combat to heal party members. I DID increase the penalty, but the addition of the mechanic was done by the developers.
Edit: I misread what you said, but if you prolong combat for too long the game will start stacking stress on you.
Yes
Also a thing of note. Lowering the amount of recruits does not really change anything. Currently you can send in a high stress party quit out and recruit again. So you have 1 full stress party going into a dungeon multiple times in order to fill your roster. The way it is designed now you kinda have to especially if you lose units in your first few expeditions.
Let me know if you encounter any bugs concerning this new installation method.