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As mentioned, he's definitely "easy mode". Although actually I've played so much of the other characters that sometimes it throws me off! But, the point is, there's no cap to your reaction time. You can stop, think, and consider your situation carefully, and it's great for learning the patterns and methods you need to be taking.
Interestingly though, he's potentially very, very challenging. Bard has no minimum speed to your play either - he plays literally as fast as you do. Once you get really good, speedrunning with him (aiming to clear the game as fast as possible) is absolutely crazy.
That is correct, seeded runs do not unlock achievements.
That said, it's a testament to how truly excellent Necrodancer is that it is still a solid, satisfying game when you are only playing half of it. A lot of games could stand having excess mechanics and fiddly nonsense cut but very few could have features as important as the rhythm cut and STILL be a fun, well-designed, challenging game.
https://www.youtube.com/watch?v=09KwmpN2Mxk