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Category: Workshop
Steam Guides
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Showing 1-30 of 53 entries
All About Airlocks.
by BumbleGrum
A discussion about airlocks in general, what they are and why we need them. How they work, what do we expect from an airlock, and finally, a description of a working automatic 2-door airlock. I know that this type of thing has been described before, bu...
Space Engineers | TGD Guide
by Tempelgamer
Hinweise und Unbekannte Möglickeiten werden hier aufgedeckt...
New Genesis's Standard (NGS) for Classifing Vehicles & Stations
by Hawk978
The NGS's end goal is to have a unified way of identifying every type of vehicle or station in Space Engineers. The NGS aims to be vague enough to cover new and unexpected types of spacecraft, while still being specific enough so that you can get a rough...
All Block Data & Calculations
by Chicken Nugget
Contains tons of calculations that you wanted to know but could never find! All in an organized and easilly readable table....
Using Asteroid mods
by Screaming Angels
How to add Asteroid mods in game....
Importing a Blueprint
by TheGangstarTY
In this guide, I will be showing you how to place one of your blueprints into your world of Space Engineers! Please Note: In order to do this in singleplayer, you will need a projector which will create a hologram of the ship for you to copy....
How to Create and Share a Blueprint
by LHammonds
This detailed guide will explain how to create and share a blueprint with the community....
MMaster's Automatic LCDs Full Guide
by MMaster
Complete guide for Configurable Automatic LCDs script for Space Engineers. It will answer all your questions how to get LCDs to display dynamic info about your ship or station. You will find detailed information about how the commands are used w...
How to Make a Respawn Ship Mod
by LHammonds
This guide will show you how to create and publish your own Respawn Ship mod from start to finish....
LCD Guide/Template
by ^3473R^
Some Copy and Paste: Put your Money where you Mouth is and your Picture should show up in the menu, whaaaa!? ...
[RUS] Создание текстур для LCD панелей
by DerLord
Руководство по созданию текстур для LCD панели...
Uploading a Blueprint to the Steam Workshop
by TheGangstarTY
This guide is an easy and short to follow way that will tell you exactly how to publish a blueprint to the Steam Workshop. This guide includes accurate screenshots to help you on the way through this guide. This will only tell you how to publish blueprint...
EasyAPI Documentation
by rockyjvec
Learn how to use the EasyAPI script . Contains a tutorial, examples, and documentation for EasyAPI ....
How to OPT in for a Beta Version
by Wholley Seasons
Want to get a jumpstart on all the new goodies avaiable in the beta version of the game/software? Been offered private access to a beta version But have no idea how to activate it, Try this Guide ...
Ship Classification by mass (2 ideas) (PSM Nation Navy)
by MaximumTrekkie
These are my two proposed ways to classify ships. One is limited, and based on random ship types I pulled out of my sci-fi knowledge(Destroyer, Light Cruiser, Battlecruiser, Superdreadnought, to name a few). Some may be different from what you know. My...
Tips To Improve Your Exploration Submissions
by WhiteWeasel
So with the recent advent of exploration, I think many people just scooped any ship they had or hastily whipped one up and submitted it so they can get their name into the credits. The result is (while there are some gems) many meh and sometimes even a cr...
Introduction to In-Game Coding
by José Paulo (FaD)
This guide is most intended for people who have no to very little undestanding of coding in C# or any other programming language. It teaches the basic of in-game methods and actions along with basic programming explanation....
Trimming the triangles
by Hunter
Do you want your creation/s to make it into the game but find that it has too many triangles? Well this might just help you....
Quick Tips! (Video guide series) #2
by Durin
This will be the place where i shall post my Quick Tip! videos. A source of fast and accessable information. Subscribe to my Youtube channel to help support me, and remember to 'Like' the Quick Tip! videos if they helped you. (As far as upload rate it wil...
Sound Block Modding for Beginners
by Mog
This guide was created with the intention of guiding someone with no modding ability through adding sounds to the sound block, step-by-step. Instructions given assume Windows OS....
Unlimited sensors range (with respected power demand)
by I.C.E.
A quick guide about how to set sensor range to whatever you need without any modding experience! If you ever wondered "Why only 50 meters, Keen, WHY???" and was looking for something LONG enough - this is for you. ///По-русски: Корот...
[FR] Tutoriel de A - Z [Vidéo Youtube]
by Mister Bibi
Tous savoir sur Space engineers de la simple création de vaisseaux à la création d'usine automatique...
I.N.A. Issoudun - Mods
by ✌️ictory
Modlist for the I.N.A. Issoudun game world....
6ft6 Extra Materials
by Lesley N S Cooper
This is the guide to accompany the Extra Materials Space Engineers mod. We will be learning the basics of adding a new voxel material, a new componant and a new block. http://steam...
Base Basics
by Shikashi
Hi and welcome to my first Guide(which is also logically my first SE Guide). In this guide i will explain you the basics of a base. There are many bases out there in space, noob bases, pro bases. But the most have on thing together: Their Basics. Sorr...
Modding support for weapons
by Marek Rosa
This guide will explain how to create and implement your own weapon designs to the game. At this time it is possible to create rocket or projectile weapon of any kind for all types of use (large ship, small ship, character). You can also create your own t...
Спавн кораблей из Workshop в свой мир!
by Antos
...
GUIDE: How to UnSub a DELETED Mod
by LowTechRider
ATTENTION! --- This guide is only for users who have a BIT advanced knowledge on their browsers and how they are able to temporarily change the source code of a web page, If you don't fit this condition you may close this guide, ask google, ask your perso...
Interior Design Guide
by Brenner
In this guide I'll show you how to make the interior of your large ship or station way more interesting and detailed....
The Fighter Review: Issue 12
by ✌️ictory
The Fighter Review is a weekly periodical which looks at starfighter designs submitted to the Steam Workshop, offering high-quality constructive criticism and balanced reviews. If you wish to have your work appear in the Fighter Review, or to contribut...
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