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I do feel that public large template Verdun games would more consistently draw better numbers, but public games can't use /setsquadlevels nor /friendlyfire, so will be more unbalanced than private games which use both commands for improved large template matches.
I detailed my thoughts about three weeks ago concerning large template Verdun: http://steamcommunity.com/app/242860/discussions/0/2132869574272212366/
1. provide some marker at the Frontlines map lobby to distinguish the public large template match from the ordinary sized games. this can be as simple as some different color or a particular tag. previous public Verdun trials did suffer from lack of distinguishing mark. one would have to click around to find the large template match until the game drew more than 32 players, which could then be easily found by "counting helmets."
2. if possible, the one public large template match available on all servers should be somehow set up in advance to have all squad levels at 49 or less. this would eliminate creeping barrage, mustard gas, and sector artillery, providing some muting of the artillery problem. people would have to accept the one public large template game as without co-op points and with balanced team levels.
Like biggalloot said. There are 64-matches organized each Friday.
Number of attendence is way below 40. Yesterday around 29 (??).
So do you think there is really a demand for a standardized 64 player match?
i feel that there is a demand for large template Verdun.
like i mentioned, my group's numbers have varied from week to week. the group has had matches with over 40 players on both the EU server and the US server from time to time, with games of 50 or more players on several occasions at the US server (and at least one full 64). we had to split the group up into two servers due to time zone and ping concerns expressed by many players.
the simple fact is that public matches are easier to join than private matches. sadly, many do not regularly read Verdun public lobby discussions nor group pages/announcements, and ignore pop-up notifications. the result is good attendance by a dedicated core and spotty attendance by everyone else.
i remember at least three or four public large template Verdun trials set up by developer Matt. in most cases, the one template was full for long hours at a stretch through many map rotations, but finding the match while it was building to 33 and more was an issue. public template trials lacked a distinguishing mark at the frontlines lobby. the public template Verdun trials did suffer artillery imbalance.
if one public large template Verdun match is available on a regular basis with some distinguishing mark along with some limit to artillery/gas levels, i do think that there will be a demand. build it and people will come.
With 48 being the max, IMO, depending on how the scoreboard would handle it.
40 players sounds like a good compromise to me.
Basic problem.
If you check the frontlines map at peaktimes. How many completely full matches are there?
But most have available slots. So imo this could degrease the available amount of matches.
So all that aside, how does a player get to the 64 player match?
100% if we could have 1 game per map per server with 64 players it would be fantastic, call it an expiermental server. Cmon, it's not like this game has anything to lose from that.
64 players, all squads fully levelled (you just have to unlock the weapons, but not like that matters since we all have too many points anyway)
no friendly fire on normal
if you want friendly fire, optional hardcore mode.
Super simple, easy, and verdun gets an astounding amount of added fun and replayability.
Just image playing a match where if each player dies on average once ever 10 seconds over a 10 minute time span and an insane rush, youre sitting and the counter attack hits you, 10 minutes later and 6400 troops have fought and died on the battlefield ny the time if finishes. Now that is ww1, horros of war indeed.
http://steamcommunity.com/groups/verdx64