Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If only some maps where maybe a bit stretched out o_O and then the player size was i dont know 45 (pulled that out me arse ) But yeah some maps are really really small :(
What are the reasons, why you think they are better balanced with more players?
Assuming that the 64-matches are mostly joined by "more experienced" players.
Do you think with the "average" mixture of players in a "standard" none-private match in Frontlines, both maps would be better balanced too?
https://www.youtube.com/watch?v=PSH-3JaxlDc
I thank Lone Wolfos for this soldier view of the match.
The match was so full, that some had to spectate, here is spectator view. Thank you Burma Shave (the Picardie match is first one with link):
http://steamcommunity.com/groups/verdx64/discussions/0/135512931365716040/
the fort was edited for balance purposes recently, but it appeared that the central powers had a better chance of covering all the openings with greater numbers.
aisne seems to give the entente a better chance of holding their lines with larger template, if teams play smart.
Thanks for the details.
Do you expect a difference if there are not only LVL 100 in a match at such a map?
And do you think, there will be this "high level stacking" (see other thread) too?
my group welcomes everybody around the globe regardless of skill level or experience with Verdun, so we would see all kinds of team levels in our matches prior to the introduction of /setsquadlevels. it was not uncommon then (and remains the case) that some 4 man teams might have a few of the top 200 all-time verduners joined with others who purchased the game the day before. we also allow members to play with their friends, so sometimes "clans" would be (and still are) included in the mix. basically, my group wants games which are a challenge for everybody from new player to old pro, but we remain casual instead of competitive with balanced and fun games our primary goal.
the case of Aisne and Douaumont balanced better with larger numbers was true when our matches could have quite a variety of team levels. they should be even more balanced now, since /setsquadlevels is available.
our most recent match last friday had three games. the first match used /setsquadlevels 50, the second had /setsquadlevels 1, and the finale was /setsquadlevels 100. personally, i think that 64 player matches currently work best at levels 49 or below, which eliminates creeping barrage, mustard gas, and sector artillery, but we slog on.
i hope to keep an open mind regarding the larger template and Frontlines Verdun. i thank the developers for giving us at least 4 new things since we started last December (/setsquadlevels, /ban, fix of friendly suppression, and fix of /setnextmap for 64 template). i do hope /setsquadsize is next considered.
I am not very positive that this works with "unmoderated" matches too.
Just check "my" screenshots of poorly balanced matches. (for example bunch of level 100 with 2 level 100 squads versus, a bunch of level <50 players with only level 1 squads. There is enough effidence whats the reason why I do this screenshots.)
But future will show.
I "learned" today by Bishop that Tannenberg has the same mechanics like Verdun. So I am not sure, if I will spend the money. Lets see. And wait for the first player feedback when its released.
thanks for saying referees help. i could not do my group without lots of others helping me, and the group has some outstanding referees. if friendly fire is necessary in some public matches, i have long held that some /autokick or /autoban will be necessary, since those "moderators" will not be watching.
i don't know which direction Tannenberg is heading. i would guess that at this moment nobody is sure, but i have heard mention that those who might know something have an obligation with non-disclosure to keep it secret.
my thread is not to suggest directions for Tannenberg. my thread is about the state of current Verdun with 64 players along with a suggestion for another private match command which may be of use for future Verdun.
Regarding Tannenberg, please find Bishops answer below:
Referees....... I used the word "Moderators"..... its not really different. ;-)
I think, such a player would help a match. As a kind of hygiene factor. (not sure if this word really fits)
Usually I expect players who call themselves "Vets" are the ones who teach and guide new players how to behave in the game, about the do's and dont's, how to behave in the in-game chat etc.
Sadly I saw not one (!) single player who does this. Especially some players who call themselves "Vets" in a very audience-grabbing way. Are usually the ones who give not a good example to newer players.
there are groups dedicated to setting up more formal historical matches, but x64 does not take our games that far. one night when we were all at level1 on aisne, a member suggested all entente as poilus to see red trousers and all central as landsers. we were able to get the team types set up that way voluntarily, but i leave it to the historical groups to set squad types as part of the match rules.
if private match commands were expanded, a number of things could be tried with existing Verdun which are interesting. i already mentioned a proposal for /setsquadsize. imagine another step beyond that, commands /setcentraltype (squad type) and /setententetype (squad type). in theory, a private match could with a number of commands have that "1914 Marne" with all as poilus and landsers via /setententetype poilus and /setcentraltype landsers, all in 1914 uniforms via /setsquadlevels 1, with both sides having 32 players via /setroomsize 64, with both sides having exactly 2 squads of 16 soldiers each via /setsquadsize 16. after that, it would be simply a matter of players joining the match filling open slots.
future Verdun can still innovate in my opinion. expanding private match commands seems the best way to make interesting options available without making any changes at all to classic public Frontlines Verdun.
This is mostly optical accuracy. Still you have players which move like a dog on rabies.
i very much would love to test the /setsquadsize private match command that i suggest. one potential problem i see in advance could involve spawn locations (especially on some maps), but we are willing to try and find out.
Fair enough, I was just wondering, sounds cool
somehow, no medals are ever awarded in private 64 player matches to any player for any reason. many in my group don't consider that a problem, but it is a curiousity.
i am not sure if other things are different in 64 player private matches toward career record, but it might be possible.