Verdun
Verdun deserves the 64 player mode tannenburg comes with
As someone who got this game pretty early on, the news verdun won't recieve a 64 player mode has stopped me from playing this game and will most likely mean not getting the sequel/dlc/expansion/standalone spinoff.
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115/35 megjegyzés mutatása
Groups exist which set up large template private match Verdun games every week, but attendance has varied.
I do feel that public large template Verdun games would more consistently draw better numbers, but public games can't use /setsquadlevels nor /friendlyfire, so will be more unbalanced than private games which use both commands for improved large template matches.
I detailed my thoughts about three weeks ago concerning large template Verdun: http://steamcommunity.com/app/242860/discussions/0/2132869574272212366/
Legutóbb szerkesztette: biggalloot; 2017. aug. 12., 3:35
Some have suggested that 32 template Verdun could co-exist with one 64 template public match always available (or available on some regular basis) on the various servers, but I would suggest the following if the developers wanted to do so:
1. provide some marker at the Frontlines map lobby to distinguish the public large template match from the ordinary sized games. this can be as simple as some different color or a particular tag. previous public Verdun trials did suffer from lack of distinguishing mark. one would have to click around to find the large template match until the game drew more than 32 players, which could then be easily found by "counting helmets."
2. if possible, the one public large template match available on all servers should be somehow set up in advance to have all squad levels at 49 or less. this would eliminate creeping barrage, mustard gas, and sector artillery, providing some muting of the artillery problem. people would have to accept the one public large template game as without co-op points and with balanced team levels.
Legutóbb szerkesztette: biggalloot; 2017. aug. 12., 3:25
YouLackSoMuch eredeti hozzászólása:
As someone who got this game pretty early on, the news verdun won't recieve a 64 player mode has stopped me from playing this game and will most likely mean not getting the sequel/dlc/expansion/standalone spinoff.

Like biggalloot said. There are 64-matches organized each Friday.

Number of attendence is way below 40. Yesterday around 29 (??).

So do you think there is really a demand for a standardized 64 player match?
Then that's your loss, you want 64 player matches the new game is being built and balanced around that, which Verdun isn't.
to Martin:
i feel that there is a demand for large template Verdun.

like i mentioned, my group's numbers have varied from week to week. the group has had matches with over 40 players on both the EU server and the US server from time to time, with games of 50 or more players on several occasions at the US server (and at least one full 64). we had to split the group up into two servers due to time zone and ping concerns expressed by many players.
the simple fact is that public matches are easier to join than private matches. sadly, many do not regularly read Verdun public lobby discussions nor group pages/announcements, and ignore pop-up notifications. the result is good attendance by a dedicated core and spotty attendance by everyone else.

i remember at least three or four public large template Verdun trials set up by developer Matt. in most cases, the one template was full for long hours at a stretch through many map rotations, but finding the match while it was building to 33 and more was an issue. public template trials lacked a distinguishing mark at the frontlines lobby. the public template Verdun trials did suffer artillery imbalance.

if one public large template Verdun match is available on a regular basis with some distinguishing mark along with some limit to artillery/gas levels, i do think that there will be a demand. build it and people will come.
Legutóbb szerkesztette: biggalloot; 2017. aug. 12., 4:48
like Bishop said, Verdun was not set up from the get-go for a template larger than 32. one should read my thread link listed above along with the comments there to understand in more detail what i feel larger template Verdun would really need in order to be satisfying for most of the players.
Legutóbb szerkesztette: biggalloot; 2017. aug. 12., 4:08
I'm still in the boat that Verdun (as-is) could handle an increase of the player cap to 40.

With 48 being the max, IMO, depending on how the scoreboard would handle it.
40 would be good to see, that just one extra squad per side but it would help to fill up the map. 48 could be pushing it but it would be a welcome adjustment if ever deemed practical.
Who cares how many kills I get and to be honest its probably more like five per game I play the game for the fun of it. If I get shot down 100+ times in the process atleast I can be content in knowing that I can always respawn and give it another go. I do think a 40 player template would be fun though more players to play against etc.
Colour Sgt Frank Bourne eredeti hozzászólása:
Who cares how many kills I get and to be honest its probably more like five per game I play the game for the fun of it. If I get shot down 100+ times in the process atleast I can be content in knowing that I can always respawn and give it another go. I do think a 40 player template would be fun though more players to play against etc.

40 players sounds like a good compromise to me.

Basic problem.

If you check the frontlines map at peaktimes. How many completely full matches are there?

But most have available slots. So imo this could degrease the available amount of matches.
most people haven't heard of the large scale matches, I googled and searched forums all I could find is stickied notes saying 64 players not coming to verdun, most people would assume 64 players is not a thing!


So all that aside, how does a player get to the 64 player match?

100% if we could have 1 game per map per server with 64 players it would be fantastic, call it an expiermental server. Cmon, it's not like this game has anything to lose from that.
idea: all out war

64 players, all squads fully levelled (you just have to unlock the weapons, but not like that matters since we all have too many points anyway)

no friendly fire on normal

if you want friendly fire, optional hardcore mode.

Super simple, easy, and verdun gets an astounding amount of added fun and replayability.

Just image playing a match where if each player dies on average once ever 10 seconds over a 10 minute time span and an insane rush, youre sitting and the counter attack hits you, 10 minutes later and 6400 troops have fought and died on the battlefield ny the time if finishes. Now that is ww1, horros of war indeed.
Legutóbb szerkesztette: < blank >; 2017. aug. 13., 17:18
YouLackSoMuch eredeti hozzászólása:
how does a player get to the 64 player match?

http://steamcommunity.com/groups/verdx64
YouLackSoMuch eredeti hozzászólása:
idea: all out war

64 players, all squads fully levelled (you just have to unlock the weapons, but not like that matters since we all have too many points anyway)

no friendly fire on normal

if you want friendly fire, optional hardcore mode.

Super simple, easy, and verdun gets an astounding amount of added fun and replayability.

Just image playing a match where if each player dies on average once ever 10 seconds over a 10 minute time span and an insane rush, youre sitting and the counter attack hits you, 10 minutes later and 6400 troops have fought and died on the battlefield ny the time if finishes. Now that is ww1, horros of war indeed.
A match on Picardie that was full, the average death count in game lead to a total respawn time per player at 5 minutes over the full match. That's with FF to stop spamming artillery on your squad to clear enemies from them. This is not going to be fun, nor replayable.
Legutóbb szerkesztette: Bishop; 2017. aug. 13., 22:51
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115/35 megjegyzés mutatása
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Közzétéve: 2017. aug. 12., 1:03
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