AC4 is not optimized for PC & Ubisoft admits they don't care about PC performance
I think it's fairly obvious with all the performance issue's a wide variety of people are having on a range of machines (from low to high end machines), being reported both here on the Steam discussion forums and Ubisoft forums, that the game is not well/much optimized for PC.
And we have it right from Ubisoft that they didn't do much to optimize the game for PC. Because in their opinion optimizing for PC is pointless, as PC user's can just upgrade their machines to compensate for the terrible performance on an un-optimized game.
To quote Assassin's Creed 4's associate producer Sylvain Trottier: "On PC, usually you don't really care about the performance, because the idea is that if it's not [running] fast enough, you buy a bigger GPU."
With that kind of attitude, does anyone really think they spent much time, money and/or effort in optimizing AC4 for PC? Pfft.http://www.videogamer.com/pc/assassins_creed_4_black_flag/news/assassins_creed_4_producer_says_pc_optimisation_isnt_important.htmlhttp://www.incgamers.com/2013/11/ubisoft-trolls-pc-users-buy-bigger-gpu-comment
This is why I did not pre-order the game, and no I have not pirated it either. After the debacle of AC3's optimization & bugs... and Ubisoft's apparent lack of regard for the PC platform, I decided to wait and see.
This should sota really confirm that Ubisoft don't give a damn about the PC for anyone who doubted that fact - the fact the associate producer for AC4 is clearly stating they didn't care about optimization or the performance of the game on PC... speaks a lot about Ubisoft's general attitude to the PC - they only care that the games are generally playable on PC (ie they run, have relevant graphical & sound & keybinding options) and thats it.
Edit (23/11/13): Sylvain Trottier has responded to the above quotation of what he said. Here is his reply:
“The statement that appeared online was very much taken out of context. I was discussing the process of developing for next gen platforms and, in particular, the R&D phase. Therefore, when I was referring to PCs, I was referring to them being used during the development of software for next gen consoles. I was commenting that when doing R&D, performance doesn't matter. What you want is to be able to measure, to see the best results you could potentially get, how the game could look and feel if you would have this tech in the game. For example, if you are trying to see how the naval fight would look with tons of particle effects, you ask your FX Artist to simply add tons of particles. If it doesn't run on your development PC, then you put a bigger GPU in the system and then you can see in game how it could look and feel. That doesn't mean you ship this in the final game! Once you have a better idea of the visual results you could achieve with these new techs, then you need to start compromising and optimizing. Very often you end up deciding to drop certain parts of the feature (even if they were really nice!), in order to be able to run the new feature in real time, on all the targeted platforms. There was no tech developed during the R&D phase that wasn’t optimized prior to shipping on each platform - PC included.
"We are very proud of the PC version of Assassin’s Creed IV Black Flag. The game runs well on low-end PC’s and lots of additional features were added for higher-end machines, allowing each and every customer to fully enjoy the experience on their PCs. Our partnership with Nvidia that saw our respective engineering teams work together to develop a highly optimised PC version also demonstrates our commitment to the platform. On top of this, additional features were implemented such as: keyboard and mouse optimized control, three screen support, higher resolution support including 4K support, unique effects and technologies, including NVIDIA HBAO+ (occlusion), NVIDIA PCSS, NVIDIA TXAA and NVIDIA GPU-accelerated PhysX in an upcoming patch."