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after you have destroyed the space defenses you can invade the planet but you can't control the troops
all is done with the comparision between the number of soldier you deploy, the levels of the weapon's reseach you have made and similar
after this comparision you can see the result in combact report in which is said if you have won or lost
without doubts could be very fascinating control soldiers in a planet invasion but for now it' s impossible (i think)
i hope the programmers will add this as soon as possible
Destroy any defending ships and planetary defense systems (star bases and planetary missile bases - I'm not sure about shipyards). Mind that you need to have troops in the fleet before you can do that (it says if you have any next to the fleet when hovering over it). Then click the planet you wish to invade.
Now, unless enemy ships remain or new enemy ships arrived at the scene, the order should succeed. Otherwise, order ships to orbit the planet in question until all the defenders are again destroyed. This happened to me on my play-through a couple of times: the enemy built a scout that prevented the invasion.
IMO, a feature should be implemented that invasion would be allowed in this case, the troops deployed only after the space combat has taken place if there are no longer defenders left.
If that does not work, you are probably facing a bug, or some feature I haven't encountered is hindering the order. E.g. it might be (but I wouldn't know) that you can't invade a planet you could not colonize yourself because by the definition your troops could not survive there.
Question, how did you destroy the missile defenses without wiping out the planet? Anytime I bomb the planet to destroy the missile defenses it kills off the entire populace too.
I order the ships to orbit the said planet. They will automatically (if I auto-resolve) shoot the planet's defenses down. I guess I should have made that more clear.
However, my ships weren't equipped with a lot of bombs. I don't know how effective they are. Maybe the ships didn't even use the ones they had because they were only orbiting but I'm unsure of this one.
It sucks...
Thank you very much, I´ll try that. Obviously you must auto-resolve the fight. I faced the fact, that I could destroy the missiles one by one -but never the missile battery on ground. They survived as long as there population exists- maybe if you auto-resolve the fight, the correct point of time for the start of the invasion is found. An ingame message, that now Invasions are possible would be e really good thing.
that is really hard to do:
1. just bringing assault transports into battle will slow down the battle progress (and you need any transports due very big numbers of defending soldiers even after bombing)
2. you have high chance to destroy population before the missile base, so you can't even predict if you need transports ever
3. economically it doesn't worth so much efforts - simpler bomb and re-colonize
(though if that could bring you a tech then probably worth it, still not sure)
In that way it worked - thanks once more. Additionally I brought a 2nd fleet with the task to bombard the colony. That destroyed obviously the battery (not attack, but bombard) and I could invade the planet with the other fleet the next round. It was not possible to invade in the same tactical round. But at the beginn of the next round the status of the blockaded planet in the sidebar of the screen had changed from "defended" to "troops" or something similiar.