Zamieszczono: 28 kwietnia
The Splinter Cell series are some of the most unique stealth element games. From the same developers who brought you the Assassins Creed series, Splinter Cell is more futuristic-based and incorporates high-tech gadgets as well as advanced firearms. It has introduced more and more new stuff since the first game, and Blacklist is where the pinnacle is at.
Nearly all the different weapons you get can be customized differently to suit your play style. Speaking of play style, Blacklist actually "rates" you based on your play style for every mission. Go full stealth and make as little contact as possible while using only non-lethal methods to deal with hostiles, or be a silent but ruthless killer and leave a trail of death behind you without alerting an entire army. Or you can run in guns blazing and take them head on.
However you choose to play it, Blacklist still incorporates a user-friendly interface. A lot has changed since Splinter Cell: Conviction, yet familiarity remains. Some short tutorials in the first two missions will get Conviction players and new Splinter Cell players alike familiarized with the controls quickly.
The graphics are amazing. On a powerful machine with full settings, it feels like you're watching a live-action movie in cinema. Couple that with the decent sounds, and Blacklist is basically an interactive movie where you get to determine the action that takes place.
The thing about Blacklist is that it does not seem to have a randomization element. Every mission, whether main story or side missions, remains the same every time you start one. Once you have played enough times and grind the same mission over and over again, it actually becomes a "routine". Hostiles will appear and patrol the same few points every single time, unless you disrupt the process by causing trouble of course, but on a full stealth run, it never happens. Very quickly can veteran players do speed runs. Sure, there may be many different methods or paths to complete a mission, but all directions will eventually lead to one destination.
So when the campaign gets tedious, you get to play online in cooperative missions. Much like Conviction, the cooperative campaign features a side story that actually connects to the main story, so this one thing you will miss if you don't have multiplayer capabilities.
When missions get boring, then it is time for some PvP. Blacklist brings back the classic Spies Vs. Mercenaries matches. Although I personally seldom play PvP, I've tried it out and it's not too bad. But don't take my word for it, check out comments from avid PvP players.
Overall, Blacklist is definitely recommended. It's a game that you won't get bored of in a short period of time. It's also fun to compare your playthrough with those of other players and share your tactics.
Hikumi gives this game, a 9 out of 10.