게시 일시: 2015년 1월 22일
Great, fun and well designed. Blacklist doesn't look like much on the outside but once played, the experience you get is a near flawless one that gives you delightful fun and fulfilment.
Taking the new gameplay mechanics from Conviction while also bringing back the stealth aspects most notable in past games, Blacklist manages a good balance between this combination that ultimately proves successful.
This time, you're given the freedom on how to truly play, with a ranking system that judges your performance based on three playstyles: Assault (shoot and kill, screw alarms), Panther (get detected but still go silent) and Ghost (total stealth, nobody knows you were ever there). Ghost, of course, gives the most points, thus being a good incentive to follow but albeit a challenging one. The game howeer, often assumes the path of Panther as its default, which can be quite an annoyance; seeing some scenarios play out like soldiers charging out of doors in search for you even when your existence shouldn't even be known if Pure Ghost is played. Makes no sense, but nevertheless, the player is forced to go along with it either way.
Customization is vast: you're allowed to choose each piece of apparel on you, ranging from boots to even the color of the lights. There's also large assortment of gadgets to choose from, ranging from the silent to the loud. Lethal weapons like sniper rifles may be more advantaged over others but this advantage is held back by the points system that awards no-kills over kills. It may sound discouraging, but you will eventually find the game flooding you with so much money anyway.
Levels are smartly laid out and designed with a focus on non-linearity to give for multiple entryways, shortcuts and routes that different players will take. Settings and environments are never always the same, allowing for more variety and change in scenery. The first half of the game takes place largely in the Middle East though, a fine differiation from Convictions cramped building maps.
The story follows Sam Fisher finally taking up the reign as a official covert operative once more, now in a newly formed Fourth Echelon tasked to take down the bad guys who are some bunch of generic terorrists... obviously.
The premise is quite generic but fitting, bringing back nostalgia and comfort in the good ol' days of Chaos Theory.
Sam Fisher is no longer voiced by the familiar Michael Ironside, which makes him sounding a little softer in tone. But seriously, who cares about how these characters talk?
The plot is a rather straightfoward one, from start to end, but proves sastisfying enough but with an ending that might leave scratching your head.
One new feature in the game is the complete lack of a proper main menu. Instead, your flying ship, the Paladin, is
the main menu. It's the place wheere you get to run about silly and free, and customize your s**** , select missions and stuff. A innovative move, clearly taken in inpsiration from Bioware's Mass Effect series.
Overall, Blacklist is truimphs as a true SC game, once again bringing back the glory and origins of the franchise. It can definitely be regarded as one of the, if not, the
most refined stealth game of the 7th generation.- 9.5/10