Distance

Distance

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HTC VIVE support
Any plans on VIVE support? This is one of my favorite game and it would be a great seated experience on my VIVE
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Showing 16-30 of 57 comments
ProSoft2 May 11, 2016 @ 5:28pm 
Hmpf, thanks, actually using DirectX9, yep, OpenVR currently doesn´t work with DX9 and they have no plans to implement it, so switching to DX11 is probably the "ton of work" problem... :))

I had a lot of fun playing Radial-G in VR the last days and i think Distance would be really! great...but, ok, dreaming on....;) ^^
Viggy May 11, 2016 @ 5:33pm 
Welp, there went my interest in the game. Shame, looks potentially fun for VR but, seeing as I have a Vive and not the Rift, I don't see any point in buying the game now. Too bad. They could have gotten in at the ground floor as one of the few racing games to coincide with the Vive's launch window. :steamsad:
Cluh 2  [developer] May 11, 2016 @ 5:55pm 
Alright, alright! I just ordered the Vive, and will try implementing it on the weekend! I've been looking for an excuse to get it anyway I suppose :P
Human Error May 11, 2016 @ 6:08pm 
Originally posted by Cluh 2:
Alright, alright! I just ordered the Vive, and will try implementing it on the weekend! I've been looking for an excuse to get it anyway I suppose :P

Are you serious? Because if you're serious I'm going to buy the game now.
Cluh 2  [developer] May 11, 2016 @ 6:11pm 
Originally posted by ProSoft2:
Hmpf, thanks, actually using DirectX9, yep, OpenVR currently doesn´t work with DX9 and they have no plans to implement it, so switching to DX11 is probably the "ton of work" problem... :))

I had a lot of fun playing Radial-G in VR the last days and i think Distance would be really! great...but, ok, dreaming on....;) ^^
Actually, we are on DX11 right now. Vive support is just an unknown for us. It might be a "flip the switch and it works" situation, or it might take a lot of work. Unity 5.4 supports OpenVR, so I have high hopes, and I just got 5.4 running fairly stable yesterday, with only a few graphical issues. We'll see!
Cluh 2  [developer] May 11, 2016 @ 6:15pm 
Originally posted by Human Error:
Originally posted by Cluh 2:
Alright, alright! I just ordered the Vive, and will try implementing it on the weekend! I've been looking for an excuse to get it anyway I suppose :P

Are you serious? Because if you're serious I'm going to buy the game now.
Yup! I can't guarantee anything yet, but it says that shipping will take 2 days, so I should have it by the weekend.
Human Error May 11, 2016 @ 6:24pm 
Originally posted by Cluh 2:
Originally posted by Human Error:

Are you serious? Because if you're serious I'm going to buy the game now.
Yup! I can't guarantee anything yet, but it says that shipping will take 2 days, so I should have it by the weekend.

Alright! I believe you in brother. I'm buying the game right now even though I won't play it until it supports the Vive. :)

Also how did you get it so fast? I waited 3 months for mine O_O

Are you a wizard
Human Error May 11, 2016 @ 6:25pm 
Oh! And hey!

What if you could hold the Vive controllers in front of your face like you're holding a steering wheel, and drive that way?

Similar to how the Mario Kart wheels were supposed to work on the Wii? Oh man, that would be great. And the precision on the tracked controllers is good enough that it should work.
ProSoft2 May 11, 2016 @ 6:29pm 
Ahh very cool :)))
Then there really will be no big problem i think, except adjusting the head-position and direction (and some shaders may be)...^^
...so i´m looking forward for the next patches :))))

Good luck and a productive weekend :P
Viggy May 11, 2016 @ 6:37pm 
Originally posted by Cluh 2:
Alright, alright! I just ordered the Vive, and will try implementing it on the weekend! I've been looking for an excuse to get it anyway I suppose :P
I'll admit to some hyperbole. I've been thinking about picking up Distance for a few weeks now but part of my hesitation was the lack of Vive support. If you really are getting a kit, I hope it's relatively painless to port the game. But even if a Vive port proves too difficult to do, I'll probably still pick up your game.

Creative racing games are few and far between. Gotta support those that still make 'em. :steamhappy:
Last edited by Viggy; May 11, 2016 @ 6:39pm
Cluh 2  [developer] May 11, 2016 @ 6:39pm 
Originally posted by Human Error:
Originally posted by Cluh 2:
Yup! I can't guarantee anything yet, but it says that shipping will take 2 days, so I should have it by the weekend.

Alright! I believe you in brother. I'm buying the game right now even though I won't play it until it supports the Vive. :)

Also how did you get it so fast? I waited 3 months for mine O_O

Are you a wizard
Nope! looks like I'm naive... upon further inspection, it states that my pre-order will ship in June... I could've sworn yesterday when I checked the HTC site, it was listed as in-stock... Sorry to get your hopes up...

Originally posted by Human Error:
Oh! And hey!

What if you could hold the Vive controllers in front of your face like you're holding a steering wheel, and drive that way?

Similar to how the Mario Kart wheels were supposed to work on the Wii? Oh man, that would be great. And the precision on the tracked controllers is good enough that it should work.

That would be neat, but more difficult than getting vive support itself in. I will first focus on getting the headset itself working :P
Californ1a May 11, 2016 @ 6:43pm 
Originally posted by Human Error:
Oh! And hey!

What if you could hold the Vive controllers in front of your face like you're holding a steering wheel, and drive that way?

Similar to how the Mario Kart wheels were supposed to work on the Wii? Oh man, that would be great. And the precision on the tracked controllers is good enough that it should work.
If you have a Steam Controller, you can map the motion control to steering:
https://www.youtube.com/watch?v=GQhm2qABvOg
Human Error May 11, 2016 @ 6:43pm 
Ah well. I bought the game anyway :)
I'll just have to wait. If you want to come over to my house you can borrow my Vive. I'm in Tokyo though :P
Human Error May 11, 2016 @ 6:45pm 
Personally I'm not a fan of the steam controller. I like the Vive motion controllers, though.
IBJamon May 11, 2016 @ 6:52pm 
You may get 'free' vive support by porting the code to openvr even if you only have a rift, as the API is supposed to be headset agnostic.
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Date Posted: May 9, 2016 @ 4:25pm
Posts: 57