Quake
GIGA$PR1NTER Mar 16, 2017 @ 5:50am
How do i activate a mod in the original quake?
i have the old retail version of quake and i would like to play some mods i downloaded
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my memory is fuzzy but try extracting them into a folders inside the quake folder "Eg: C:\Quake\MOD1" and create a batch file with "-file MOD1" (replace MOD1 with the folder of the chosen mod inside the Quake folder.

If using the old GLQuake also have "-width 800 -height 600 -bpp32 " for 800x600 with 32bit color. change these values for different resolutions. I think resolution can be changed in menu in WinQuake but GLQuake needs the resolution set in the commandline.

Let me know if I remember correctly.
GIGA$PR1NTER Mar 17, 2017 @ 8:01am 
Originally posted by Lone Wolfe (Hoover1979):
my memory is fuzzy but try extracting them into a folders inside the quake folder "Eg: C:\Quake\MOD1" and create a batch file with "-file MOD1" (replace MOD1 with the folder of the chosen mod inside the Quake folder.

If using the old GLQuake also have "-width 800 -height 600 -bpp32 " for 800x600 with 32bit color. change these values for different resolutions. I think resolution can be changed in menu in WinQuake but GLQuake needs the resolution set in the commandline.

Let me know if I remember correctly.
Thank you so much!!
Originally posted by Sesseur:
Originally posted by Lone Wolfe (Hoover1979):
my memory is fuzzy but try extracting them into a folders inside the quake folder "Eg: C:\Quake\MOD1" and create a batch file with "-file MOD1" (replace MOD1 with the folder of the chosen mod inside the Quake folder.

If using the old GLQuake also have "-width 800 -height 600 -bpp32 " for 800x600 with 32bit color. change these values for different resolutions. I think resolution can be changed in menu in WinQuake but GLQuake needs the resolution set in the commandline.

Let me know if I remember correctly.
Thank you so much!!

That worked? Sweet!

I should have been a little clearer like and example (GLQuake -width 800 -height 600 -bpp32 -file MOD1) if the folder the mod is in is called MOD1 inside the quake folder.

My memory was fuzzy and I thought it was either -file or -game to trigger a mod.

Glad you got it woking! :ss13ok:
JLaw Mar 17, 2017 @ 2:58pm 
It's "-game".

Sesseur, I think this was all already covered in the previous thread that you started about this: http://steamcommunity.com/app/2310/discussions/0/135509823666966955/
Originally posted by Johnny Law:
It's "-game".

Sesseur, I think this was all already covered in the previous thread that you started about this: http://steamcommunity.com/app/2310/discussions/0/135509823666966955/
Thanks for refreshing my memory. Been ages since I ran old shcool quake with mods. :D:
Last edited by Lone Wolfe (Hoover1979); Mar 17, 2017 @ 4:13pm
GIGA$PR1NTER Mar 18, 2017 @ 8:55am 
Originally posted by Johnny Law:
It's "-game".

Sesseur, I think this was all already covered in the previous thread that you started about this: http://steamcommunity.com/app/2310/discussions/0/135509823666966955/
that was the steam version of quake lol
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Date Posted: Mar 16, 2017 @ 5:50am
Posts: 6