Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
If using the old GLQuake also have "-width 800 -height 600 -bpp32 " for 800x600 with 32bit color. change these values for different resolutions. I think resolution can be changed in menu in WinQuake but GLQuake needs the resolution set in the commandline.
Let me know if I remember correctly.
That worked? Sweet!
I should have been a little clearer like and example (GLQuake -width 800 -height 600 -bpp32 -file MOD1) if the folder the mod is in is called MOD1 inside the quake folder.
My memory was fuzzy and I thought it was either -file or -game to trigger a mod.
Glad you got it woking!
Sesseur, I think this was all already covered in the previous thread that you started about this: http://steamcommunity.com/app/2310/discussions/0/135509823666966955/