Опубликовано: 25 апреля
Reus is an entertaining game designed for the min/maxxer in you. You'll frequently find yourself trying to work out how to squeeze another five food and three science out of a village's limited space, preferably without having to redo a lot of the work you've already done.
The unlock system of both resources and space/time means that the game has a very natural tutorial and progression system. At the beginning of the game, you only have a few resources available, but you need to experiment a lot to use them efficiently. As you gain new resources, you'll work with the old ones more efficiently, but will have to meet higher targets in the same timeframe. Unlock a new tiimeframe, and you'll have more time to meet those higher targets and to experiment more with the newer resources. And so it cycles, to a point. By the time you've unlocked the largest planet and the longest timeframe however, you'll probably be champing at the bit to have access to the highest tiers of resources. Which will instead require quite a number more games, each trying to meet a few more of the remaining unlock requirements. Meeting these specific requirements does present interesting challenges, and the game's UI makes it easy enough to keep track of what achievements are still locked, but by the time you've unlocked all, or nearly all of the available resources, you'll probably have little interest left in continuing to play as it does get somewhat repetitive in the longer run. The journey there is quite engaging, nevertheless.
While it's longevity is in doubt, there's no question that the game poses an entertaining and reasonably challenging proposition that's well worth the price.