Publicada: 25 Fevereiro
Cute art. Relaxing, but fairly repetitive game. Trying to unlock everything can be challenging. If you're not a completionist, you'll probably get bored after the first few games.
You control four elemental gods: rock, forest, ocean, and swamp. They can create three inhabitable biomes upon the planet: swamp, forest, or desert. Additionally, they can each create and improve different versions of the three resources: food, gold, and tech. As you create resources, villages settle around them. As the villages improve, they will pick specialties and demand more of some of the resources. If you give them too much too fast, they will become greedy and attack each other. If you don't satisfy their needs in time, their specialty will disappear. If you do satisfy their needs, they will gift you with an ambassador. Ambassadors are used to increase the power of your gods. Each god will get different powers from the ambassador depending on the village's biome.
On its face, the game is quite simple. When you aim for some of the more advanced achievements, you are forced to strategize a lot more. On which biomes should I allow villages to settle so I can get the best ambassadors? Which giant should pick up that ambassador? How do I grow this village without it becoming too greedy? If you enjoy micromanaging, this game might be right up your alley.