Publicada: 17 Dezembro
There is a theme, but not really a story, which is fine for this game. You are the planet, and you control four sentient giants that place resources to develop villages and unlock new resources. Presumably after your giants fall asleep, the world keep developing and at some point annihilate each other through thermonuclear war, which is why you wake up to a wasteland each time.
I think Reus' mechanics stand out as the reason why I would come back to this game. There is a race against time to get as much prosperity as you can, but grow a village too fast and it will get greedy. On top of that, random developments means there is never one cookie cutter "best" option, and the ambassador system gives you the hard choice of picking which upgrades you want (and which ones you forsake).
Having said that, I dislike the progression system, where you have to get achievements to unlock higher level resources. Playing two hours to unlock one achievement so you can use the resource that it unlocks to play another two hours to unlock another achievement is not fun. It is possible to get all of the achievements with a minimal number of well-planned playthroughs, but a casual player will not accomplish this.
The controls work fine, but the camera can be a pain to manage at times, and it would be a lot better if there was an option to queue up commands. One pain point for me is that the game doesn't tell me which high level natural resources I have access to and what they do until I actually transmute into them, so I often found myself alt-tabbing between the game and the online wiki (which has quite a few errors) when planning what to build.
Not much to say here. There's some pleasant background music to listen to as you play, and the animal sprites can be fun to watch if you zoom in enough.
I have mixed feelings on this. On the one hand, the game mechanics around developments means that each playthrough will be different, and you can make it even more different if you choose different ambassador setups. Also, the one-hour challenges that appear after you unlock all of the achievements are a reason to keep at the game. However, after playing through the 2-hour era a couple of times, I felt that the minor variations in each playthrough were not enough of an interesting new experience to keep me playing.
I would cautiously recommend this game to people who like god games. People who like optimization in games will enjoy the mechanics of this game, but otherwise the slow progression system will likely cause players to burn out.