Publicado: 28 de Noviembre
A cautious recommendation. I do enjoy this game, but it's just not enticing me to come back to it.
An overview of the gameplay first. Reus is a game where you control several giants who can terraform the land, with the ability to create things like forests, oceans, mountains, deserts, etc. Once you create one of these areas, nomads will move in and settle cities. Once these nomads are settled, you need to nurse them by giving them food, wealth, and science, while trying to stop them from getting greedy and having wars.
Every "biome" has a different type of city. For example, forests house cities that require food to grow. Deserts create cities that require wealth, and swamp cities require science, or knowledge. Each giant specializes in one of things. The forest giant can make bushes and trees for food, the rock giant can create minerals for wealth, and the swamp giant makes herbs for science. The water giant can make animals, which contribute to food. Most giants can do something for each of these. The rock giant can create minerals for science, the swamp giant animals for wealth.
Cities need these things to build "projects", which allow them to expand. These projects have time limits in which you need to get a certain amount of food, science, or wealth. Every project you finish rewards you with one of the cities' respective ambassadors. These ambassadors unlock (or power up) abilities of your giants.
Giants have more abilities then just creating bushes or minerals; they can also infuse things with certain attributes. Some attributes raise the food of bushes, or the science of minerals. There are three strengths of attributes, normal, potent and greater. Some of these tile improvements can transmute into better versions once they are infused with a certain attribute. Blueberries can transmute into strawberries, strawberries into pear trees. The greater transmutations require stronger attributes.
So with transmutations out of the way, there is another important mechanic about tile improvements. This is called symbiosis. Symbiosis is something that raises the amount of food/wealth/science an improvement gives under certain conditions. Some minerals give double wealth when near another mineral, some animals give extra food while near berries. This is extremely important, considering you only have a small amount of tiles in the city to work with. You need to take advantage of this to maximize the city's resources.
You do not want to make a city too large too fast, though, because then they'll get greedy. When cities get greedy, they are going to start wars with other civlizations, and potentially destroy them. They might also start to take your giants for granted and attack them. Don't worry though, because the swamp and rock giants have attacks. You can use these attacks to destory armies, riots, and even cities themselves if they become problems.
There are a couple of ways to regulate greed in this game. The first is to very slowly give them resources. Their greed is raised when the number of resources they have available is higher then the amount of resources they are currently using by 20.
The second way is to infuse animals near the city with the attribute of danger. Certain amounts of danger with stop their greed from rising completely. Be careful, though, because too much danger will cause the city to slowly die.
If their greed does rise, you can simply humiliate them by dealing damage to the city to lower their greed. Make sure your attacks won't kill them, though.
Something you might have noticed from the overview of the game is that it is about keeping balance. This isn't necessarily a bad thing, but it gets kind of slow sometimes. I found myself waiting quite a bit for their resources in use to rise so I could return to optimizing my tile improvements, without them getting greedy.
This is a very casual game. The meat of it is trying to develop the cities certain ways in a 30/60 minute time limit to get new transmutations and achievements. If you are the kind of person who seeks out to have every unlockable in the game, then this isn't too bad. I personally didn't quite like it, but I do enjoy unlocking the new transmutations, which let you make your cities bigger from the larger boosts they give, allowing you to get larger achievements.
My main problem with the game is that I never really had a drive to play it more. I do enjoy this game, and whenever I play it I have fun, but I feel like I haven't got anything worthwhile left to do. The transmutations, which I am interested in unlocking, do not say what you need to do to get them, like the achievements do. I'd assume that getting an achievement also unlocks a corresponding transmutation, but this seems kind of inconsistent for me.
Another thing I really don't like is that you can't see how much time you have left for your particular game. As I've said before, you can choose between a 30 minute session and a 60 minute one. You can also play an unlimited game with no time limit, but this doesn't contribute to your achievements.
At the end of the time limit, your giants will go to sleep one by one. This is really annoying, because the time it takes and the order they go to sleep is all random. Many times I need to place just one improvement or one transmutation when the giant I need goes to sleep, resulting in me having to start a whole other game for the achievement I was just about to get.
There are lots of things I like about this game, though. I always enjoy keeping balance between two greedy cities, or working to optimize my tile improvements to help the civilization with their projects.
In conclusion, this is a fun game that is just too casual to be fully recommended. There are a few problems I have with the game that takes away from the experience, but if this sounds like something for you, go right on ahead. There's lots of ways to develop your cities, so each game stays pretty fresh, although sometimes the requirements of the achievements are quite limiting.