Age of Empires II (2013)

Age of Empires II (2013)

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The Forgotten DLC Campaign is buggy like hell!
Some heroes die in the middle of a cutscene and the mission fails. Even if i put him inside a tower/castle, he still gets out by himself and dies by the enemy who just comes in the middle of nowhere.

You can't also move your units around some places around of the map, EVEN if there is alot of free space, i have to click for every inch to move them there.


Not a big issue but it happens too much, making it hard to wanna continue and just use the cheatcode to move to the next mission. But more bugs appear....

Fun thing to put something new in the game and create new units, but not really worth buying because of the bugs.
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Showing 1-15 of 18 comments
-Dare Devil/x/ Nov 14, 2013 @ 5:17pm 
-Don't you worry mate! They are hard at working reworking parts of the campaigns due to all these pathing bugs!
Originally posted by -Dare Devil/x/:
-Don't you worry mate! They are hard at working reworking parts of the campaigns due to all these pathing bugs!

Really? :D
AoF Yan Nov 14, 2013 @ 11:05pm 
Hello!
Indeed the campaign team is working on all bugs that are due to the scenarios.
Could you tell me which heroes and in which scenarios exactly, die during a cutscene?
Also do you mean the pathfinding bugs, or that some areas are blocked(the invisible cliffs)?
I'll let the guys know about the issues.
GopnikTarzan (SWE) Nov 15, 2013 @ 10:46am 
The first problem encountered in Bari - The Great Siege scenario. After you're doing the quest by defending a town from a raid, you have to destroy 3 buildning. Barracks, Windmill and Archery racks (forgot what i calls). After you destroy these buildings, my hero leaves the tower/castle and moves where the enemy is attacking or passing by, and i can't move him during the cutscene.


Yeah the pathfinding bug, there is enough space to move trough there, but my units chose another way if i dont macro with the clicking :). Sometimes i get stuck between some obstacles and have to click for a few minutes to make my unit get out. Its happens alot on the first mission with the Sforza for an example :).

Havent played everything yet, but ill give you more information if i see more.
Freeman1302 Nov 21, 2013 @ 8:32am 
Thanks for telling us. We've already made some changes but we'll make sure we get the other bugs out as well.
Sir Jasper Trund Nov 21, 2013 @ 8:34am 
Originally posted by 1302aoe:
Thanks for telling us. We've already made some changes but we'll make sure we get the other bugs out as well.

Do you have any kind of ETA on the next patch, or any idea if it will fix the main errors (Out-of-sync errors, broken AI and odd pathfinding?)

Other than that, looking forward to the updated campaigns?
FE_HockeySam18 Nov 21, 2013 @ 12:57pm 
Originally posted by Sir Jasper Trund:
Originally posted by 1302aoe:
Thanks for telling us. We've already made some changes but we'll make sure we get the other bugs out as well.

Do you have any kind of ETA on the next patch, or any idea if it will fix the main errors (Out-of-sync errors, broken AI and odd pathfinding?)

Other than that, looking forward to the updated campaigns?
Those three issues are being worked on, that's for sure. The date of the next patch is to be determined.

I'm sure you'll enjoy the updated campaigns in the next patch. I can tell you that I am finding them much more enjoyable already :D
mvon007 Nov 22, 2013 @ 10:45am 
That works - thanks for keeping us posted on some progress at least :). I for one am busy going through the AoK/TC campaigns again for achievements so can wait and it sounds like should wait. Are you in the position to be adding achievements for the AoF campaigns? And civs in general? Smallfry stuff I know.... Also on campaign matters, having player coloured chat messages in the original AoK ones would be a nice touch!
Kaitie Nov 23, 2013 @ 7:36pm 
Okay, I've had a couple of odd problems here and I wanted to mention them.

I'm playing through Sforza, and aside from the wonky pathfinding in the first part, it wasn't a problem. Now I'm playing the second scenario, and I've tried it a few times, and the last two times I've had the same issue and I have no idea how to get around it (or if I can).

My first couple of tries (I lost due to being stupid, not game errors), I destroyed the 24 buildings and had to cross on my transport ships. I put my troops in the ships and crossed without any problems. I was able to cross three times with no issues. The third time my transport ships disappeared so I couldn't cross back to Milan and had to give up, but it's possible that they were shot down while I was fighting the cannoneers, so I'm not counting that as a game issue.

The problem arose in my last two attempts. I destroyed the 24 buildings, put my troops on the ships, and tried to send them across, same as before. These times, however, they got stuck at an invisible wall and couldn't make it across. Both times I tried to send them several times and eventually they just got taken down by the Venetian ships when they couldn't get across.

I can't for the life of me figure out anything that I've done differently. I've always gotten the "wait for the ships" message, and always gone after that with no errors. I know that there is a wall there earlier in the game as I tried to send a ship to explore a bit earlier and hit it, so I'm guessing that there is just a glitch that is preventing the wall from coming down.

I don't know if anyone else has had this problem (my online search has come up fruitless) so I thought I'd mention it here so perhaps the powers that be could check on it.
-Dare Devil/x/ Nov 23, 2013 @ 9:55pm 
Originally posted by Kaitie:

-You should post that here: http://steamcommunity.com/app/221380/discussions/0/666825524921892715/. =]

-In regard to your first one, they are improving pathfinding and paths in the campaigns in the next patch. The others.. I haven't seen anyone mention that.
Last edited by -Dare Devil/x/; Nov 23, 2013 @ 9:56pm
FE_HockeySam18 Nov 24, 2013 @ 6:17am 
Originally posted by -Dare Devil/x/:
Originally posted by Kaitie:

-You should post that here: http://steamcommunity.com/app/221380/discussions/0/666825524921892715/. =]
Yes =)
Falkeministeren Jul 10, 2014 @ 5:06am 
In the Aldric campaign i was attacked by invisible buildings
the cup Jul 10, 2014 @ 6:35am 
I've played through Alaric and Dracula with absolutely 0 issues, strange.
Big Beto Jul 10, 2014 @ 7:17am 
I've played through Alaric and Dracula with absolutely 0 issues, strange.
If you have experience on scenario editor, you'll know that issues can happen randomly, and depending on the areas you go and what you do.
Andrea Jul 10, 2014 @ 10:10am 
Originally posted by mvon007:
That works - thanks for keeping us posted on some progress at least :). I for one am busy going through the AoK/TC campaigns again for achievements so can wait and it sounds like should wait. Are you in the position to be adding achievements for the AoF campaigns? And civs in general? Smallfry stuff I know.... Also on campaign matters, having player coloured chat messages in the original AoK ones would be a nice touch!

There are achievements for winning/defeating each of the DLC factions (these can be unlocked via campaign mode,) and achievements for completing each one of the DLC campaigns (plus an achievement for beating them all.) Is this what you mean?
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Date Posted: Nov 14, 2013 @ 4:47pm
Posts: 18