Age of Empires II (2013)

Age of Empires II (2013)

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morness Jan 12, 2017 @ 10:22am
Patch 5.1a (Live)
5.1a Hotfix: Jan 31, 2017
Just a minor hotfix added.
  • System in place to automatically reset anyone's ELO from 0 to the 1600 default. Affected a small percentage of users.
  • Trade carts will no longer return empty handed occasionally. It would happen more often in faster game speeds.
  • Due to the trade cart fix, this isn't compatible with 5.1 games, so everyone will need to be on the latest 5.1a version in order to see and join each other's games.


Patch 5.1: Jan 20, 2017
Thank you for your ongoing feedback and support!

We have been monitoring the forums and working through the issues brought up by the community and this patch includes some of those fixes as well as additional improvements. Moving forward we will continue to provide regular and ongoing patches based on your feedback and the next patch, patch 5.2, will include multiplayer optimization and AI improvements.

Below is the list of issues addressed in this patch and we’ve included the discussion thread for your feedback.

We are looking forward to hearing what you think!

Hotfix: Jan 20, 2017
  • Prospective fix that will might allow certain players that couldn't launch the game before to be able to launch it now. So if you couldn't launch the game before and it wasn't a redistributable issue, try it now. Like to hear if it suddenly works for some of you.
  • Progression fix for Khmer campaign.

Community Focused Fixes:
  • All Tech should no longer cause errors due to Battle Elephants.
  • Random Teams should now function correctly (and distribute evenly when possible).
  • Custom campaign cinematics and instructions should now appear correctly.
  • Desyncs when unit acceleration values are too high should no longer occur.
  • Desyncs when commands are missed should be greatly improved and be more forgiving when waiting for command orders from other players.
  • Lobby check boxes no longer overlap when switching between datasets.
  • Lobby Browser now has a game speed filter option.
  • Lobby game speed option now saves correctly between sessions.
  • The Tariq ibn Ziyad Campaign Completed achievement should now appear correctly and no longer appear as a duplicate of the Francisco de Almeida achievement.
  • Improvements have been made to the way monks pickup/transport relics.

Other Lobby UI Improvements:
  • Reset button now available and will return settings to their default state.
  • Map Size option is no longer incorrectly visible on Real World and Special maps.
  • Starting resource option is no longer visible for Deathmatch games.
  • Options now disable/appear correctly when switching between datasets.
  • Lobby Browser now correctly counts and displays AI players in the Lobby.
  • Population cap of 250 is now an option.

Additional Bug Fixes:
  • Monks automatic heal range has increased to 5 (up from 4) to smooth their stutter when healing.
  • Cartography now displays ‘free’ rather than blank for its cost.
  • Replays now play back at the correct speed (no longer slower than expected).
  • Replay speed buttons should now function correctly.
  • Loading heavy games should no longer display a black screen for several seconds.
  • Burmese Scout Cavalry is now properly affected by the Manipur Cavalry upgrade.
  • Minor AI improvements and better strategic selection on Pacific Islands.
  • Gajah Mada 2 hero’s no longer share their name with other units.

Troubleshooting:
  • Here are some helpful steps if you are encountering launch issues.
Last edited by morness; Jan 31, 2017 @ 1:28pm
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Showing 151-165 of 475 comments
FireStar Jan 21, 2017 @ 4:19pm 
4.8 and 4.9 were pretty nice builds (4.8 was the best so far for me) while they screwed it up again with 5.0.

5.1. has a very good performance playing offline vs AI. Unfortunaltely the AI sometimes still struggles to attack. Can't wait for 5.2, before I won't play online anymore because 5.0. is a pain in the à$$ online.
Last edited by FireStar; Jan 21, 2017 @ 4:22pm
Aragorn-Elessar97 Jan 22, 2017 @ 6:18am 
Originally posted by GreenA6:
hey morness
what is this? Voobly
http://www.voobly.com/
http://www.voobly.com/gamemods/mod/595/Realms

there are new civ

and there are 1500 players

is that a illegality?


I think those are mods
bassi Jan 22, 2017 @ 6:25am 
nearly every fan-made campaign you can download in the workshop is now broken:
+ population limit doesn't work in scenarios, which are started via custom campaign.
+ allied town centers get revealed everytime, which is really awkward.
+ the AI now sees horses as military units and tries to "attack" with them, which ruins couple of scenarios
Last edited by bassi; Jan 22, 2017 @ 6:26am
Prosecutor Lurker Jan 22, 2017 @ 7:07am 
Originally posted by GreenA6:
hey morness
what is this? Voobly
http://www.voobly.com/
http://www.voobly.com/gamemods/mod/595/Realms

there are new civ

and there are 1500 players

is that a illegality?

Voobly is legal if you are asking about that, if you own a physical copy with only your cd key, voobly will allow you to play online.
NIKFS Jan 22, 2017 @ 7:41am 
Originally posted by Prosecutor Lurker#nihilo-satanis:
Originally posted by GreenA6:
hey morness
what is this? Voobly
http://www.voobly.com/
http://www.voobly.com/gamemods/mod/595/Realms

there are new civ

and there are 1500 players

is that a illegality?

Voobly is legal if you are asking about that, if you own a physical copy with only your cd key, voobly will allow you to play online.
i think he means that some parts of that specific mod are using assets of rise of the rajas, others only inspiriation and other parts are original
If you set certain buildings to change team to Gaia, the AI will attack them - often ignoring all other players in the process. I've got a scenario where the AI marches heedlessly to a gaia-owned dock in order to attack it immediately.

I kind of like that you can attack gaia owned stuff, but if the AI could be tweaked so that either it doesn't, or doesn't prioritize gaia-owned military buildings so highly as attack targets, that'd be handy :P
Last edited by Green Ranger (aka Gr1m); Jan 22, 2017 @ 4:21pm
sloomingbla Jan 22, 2017 @ 9:06pm 
Haven't read through the forums, but if it hasn't been mentioned already I would really like it if the default option to filter datasets was set to "all" instead of "modded datasets".

Love the fixes coming out!
CheeseOnToast  [developer] Jan 22, 2017 @ 9:14pm 
Originally posted by sloomingbla:
Haven't read through the forums, but if it hasn't been mentioned already I would really like it if the default option to filter datasets was set to "all" instead of "modded datasets".

Love the fixes coming out!

Default is all...
robo_boro Jan 23, 2017 @ 3:49am 
Originally posted by Storm Wind:
Watching the Escape gaming masters today. First game of Viper versus Nicov had a crash (proper crash, not desync). https://www.twitch.tv/escapeaoe Maybe you know the reason Morness, or can get a copy of the game to figure it out. Best wishes.

The games and drop log has already been sent to the Forgotten Empires team
NIKFS Jan 23, 2017 @ 3:56am 
Originally posted by robo_boro:
Originally posted by Storm Wind:
Watching the Escape gaming masters today. First game of Viper versus Nicov had a crash (proper crash, not desync). https://www.twitch.tv/escapeaoe Maybe you know the reason Morness, or can get a copy of the game to figure it out. Best wishes.

The games and drop log has already been sent to the Forgotten Empires team
has the game been uploaded somewhere (stream, not the replay file)?
nICKBAIM Jan 23, 2017 @ 5:23am 
In MP when the teams are random, we need a button to set the number of teams
LBr_bruce2 Jan 23, 2017 @ 6:18am 
MP of 4.9 was very good, but it was disintegrated with the new DLC.

Some position on the release of this 5.1, although it seems that it does not face the problems of the MP, is already some answer to comunity.

Urgent attention to the MP is required. 4x4 games are practically impossible, always end up giving some problem. The discussion screen appears and when that happens the game over. Or the game crashes to desktop.
harooooo Jan 23, 2017 @ 7:27am 
In order to be able to watch old recordings, can you guys make all old versions accesible in the beta menu, for example even if you patch to 5.3 for example , make the 5.0 5.1 5.2 all selectable
morness Jan 23, 2017 @ 10:12am 
Originally posted by Royalt¥:
When is this patch slated for release?
How about now? :)
Y Ping Bad Jan 23, 2017 @ 10:17am 
how about some scaling for high res or just a res selection option?
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Date Posted: Jan 12, 2017 @ 10:22am
Posts: 475