DayZ
Hajami Nov 29, 2017 @ 2:25am
Turn the Apples and Berries Off please (Turn this Gamebreaker Off)
I just read the Status report and iam ok with 0.63 ariving in 2018. Like always the Devs are communicating openely and honest with us, even without Dean Hall, this aproach survived and thats good in my opinion.

Some friends and I would also like to play Dayz 0.62, but the Gamebreaking Apples demotivate us. These broken Apple Food impacts the game very negativ in several Gameplay Areas.
Any chance the Devs turn them Off on Official Stable Servers ? (Berries also)

It would turn 0.62 into a real Survival Game for us.
Get rid of the easy endless Food, which Apples and Berries provide and turn em off until the new better system arrives with 0.63.
Last edited by Hajami; Nov 29, 2017 @ 3:04am
< >
Showing 1-15 of 151 comments
42 Nov 29, 2017 @ 2:30am 
It's simple: do not use it.
Hajami Nov 29, 2017 @ 2:40am 
Originally posted by 42:
It's simple: do not use it.
That doesnt fix it.

You spawn 10 Times near my Solinichi Outpost, and you are Fully Healthy,Energized,Hydrated in no Time. Now you attack me and my Friends which play fair.
Others should have the same struggles that we have in a perma Death Game, and not being able to so easily bypass this whole Mechanics.
My Group allready is taking the bigger risk making camp near spawn Area, being Friendly but cautious with other Players around and enjoying fighting off the Hostiles.

Than considder not often but also we have to defend our Town against fully geared Players, which can camp for hours without any suport structure and than they just have to run to the magical apple tree and are back in no time with circumventing survival again.

Also if a fully geared gets killed, if he gets his gear back he would be a fresh fully geared player, but thanks to apple tree he is full on watter,food and health in no Time and is able to camp for nearly hours again.

Many more stuff that gets influenced by this....

So me not using Apples doesnt solve the Problem. Do You understand?
Last edited by Hajami; Nov 29, 2017 @ 2:43am
Enjoy them whilst you have them!
Hajami Nov 29, 2017 @ 8:06am 
Originally posted by -OrLoK-:
Enjoy them whilst you have them!
I got told that 0.63 brings new Apple Tree Mechanic and that i have to be patient.

Iam loosing my confidence in the Devs, not because of all the stuff others complain about, but because i cant understand how a sane developer who cares about his Players could keep this apple feature in his perma death game, after testing it for so long and knowing that its gamebreaking.

I feel kind of scammed by the Developers when it comes to Apples and Berries.
Last edited by Hajami; Nov 29, 2017 @ 8:14am
GobboKirk Nov 29, 2017 @ 8:46am 
Originally posted by Hajami:
Originally posted by -OrLoK-:
Enjoy them whilst you have them!
I got told that 0.63 brings new Apple Tree Mechanic and that i have to be patient.

Iam loosing my confidence in the Devs, not because of all the stuff others complain about, but because i cant understand how a sane developer who cares about his Players could keep this apple feature in his perma death game, after testing it for so long and knowing that its gamebreaking.

I feel kind of scammed by the Developers when it comes to Apples and Berries.
So you just understand what you're complaining about?
That pretty much makes you exactly like every other complainer.
If you don't like the current build, play something else.
«Nukem Man» Nov 29, 2017 @ 8:57am 
Originally posted by Hajami:
Originally posted by 42:
It's simple: do not use it.
That doesnt fix it.

You spawn 10 Times near my Solinichi Outpost, and you are Fully Healthy,Energized,Hydrated in no Time. Now you attack me and my Friends which play fair.
Others should have the same struggles that we have in a perma Death Game, and not being able to so easily bypass this whole Mechanics.
My Group allready is taking the bigger risk making camp near spawn Area, being Friendly but cautious with other Players around and enjoying fighting off the Hostiles.

Than considder not often but also we have to defend our Town against fully geared Players, which can camp for hours without any suport structure and than they just have to run to the magical apple tree and are back in no time with circumventing survival again.

Also if a fully geared gets killed, if he gets his gear back he would be a fresh fully geared player, but thanks to apple tree he is full on watter,food and health in no Time and is able to camp for nearly hours again.

Many more stuff that gets influenced by this....

So me not using Apples doesnt solve the Problem. Do You understand?
So you are a spawn camper.
Infinite, easy food is stupid in DayZ.

It's not game-breaking though. That is an exaggeration.
Septic Nov 29, 2017 @ 10:15am 
Originally posted by Hajami:
Originally posted by -OrLoK-:
Enjoy them whilst you have them!
I got told that 0.63 brings new Apple Tree Mechanic and that i have to be patient.

Iam loosing my confidence in the Devs, not because of all the stuff others complain about, but because i cant understand how a sane developer who cares about his Players could keep this apple feature in his perma death game, after testing it for so long and knowing that its gamebreaking.

I feel kind of scammed by the Developers when it comes to Apples and Berries.

0.63 isent out yet.

"I feel kind of scammed by the Developers when it comes to Apples and Berries."

You are kidding right?
WhatIsHisName Nov 29, 2017 @ 10:48am 
Originally posted by -OrLoK-:
Enjoy them whilst you have them!

so does that mean i will not need to eat 50 meals a day and drink more water than human possibly can before drowning? waste more time on apples... seriously, i guess apple trees have 1 apple on them at all times... real realistic, weird my apple tree has around 30 apples on and around the floor near it..

Originally posted by Septic:
Originally posted by Hajami:
I got told that 0.63 brings new Apple Tree Mechanic and that i have to be patient.

Iam loosing my confidence in the Devs, not because of all the stuff others complain about, but because i cant understand how a sane developer who cares about his Players could keep this apple feature in his perma death game, after testing it for so long and knowing that its gamebreaking.

I feel kind of scammed by the Developers when it comes to Apples and Berries.

0.63 isent out yet.

"I feel kind of scammed by the Developers when it comes to Apples and Berries."

You are kidding right?

because he is sad little snowflake,
Last edited by WhatIsHisName; Nov 29, 2017 @ 10:50am
Caxton Gibbet Nov 29, 2017 @ 10:52am 
I would assume you and your group have a camp, maybe even a few.

Groups of tents filled with gear and food. Maybe you have a few barrels stashed around the map as well.

I would also assume that when one of your group dies then they simply respawn and head for your groups nearest camp or stash and get geared back up, right?

That seems to me to have a far more detrimental effect on the concept of "perma death" than the ability to pick apples and berries, even if apples and berries are exploitable.

The concept of "perma death" has already been heavily watered down. So much so that, in my humble opinion, the only way to give it any real meaning again will be with the introduction of soft skills.

It seems to me that "perma death" is not really a feature of DayZ at the moment, and hasn't been for quite a while.
Hajami Nov 29, 2017 @ 10:56am 
Originally posted by Septic:

0.63 isent out yet.

"I feel kind of scammed by the Developers when it comes to Apples and Berries."

You are kidding right?
And again someone who skipped half the Thread?
Read :) its all there.

Deactivate Appleas and Berries until the new system arrives with 0.63.
Problem Fixed, much stuff achieved through this , much other stuff fixed through this, whole new
real survival expirience possible.
1.
How can someone be against this?
2.
Which people actualy would be against this besides some trolls for fun?
3.
Am i so wrong, and the broken apple mechanic is so important to the Game that we need to keep it?
Hajami Nov 29, 2017 @ 11:00am 
Originally posted by Caxton Gibbet:
I would also assume that when one of your group dies then they simply respawn and head for your groups nearest camp or stash and get geared back up, right?

That seems to me to have a far more detrimental effect on the concept of "perma death" than the ability to pick apples and berries, even if apples and berries are exploitable.
Realy?
Camps are achieved.
Camps are Teamwork and a Endgame Mechanic.
Camps can be raided or destroyed.
Yes Groups can build camps faster, single players have it harder if they loose there camp and if they want to play something else than just camp building all the time.

So comparing this 2 sounds like a cheap excuse of yours to defend your easy endless apples.

Last edited by Hajami; Nov 29, 2017 @ 11:02am
troj Nov 29, 2017 @ 11:18am 
I agree with OP. If a system is failing and contraproductive to the game like Apple trees really are now and have been for a while, it wouldn't be a bad idea to temporarily disable them.
Gef Nov 29, 2017 @ 11:19am 
Originally posted by Hajami:
Originally posted by Caxton Gibbet:
I would also assume that when one of your group dies then they simply respawn and head for your groups nearest camp or stash and get geared back up, right?

That seems to me to have a far more detrimental effect on the concept of "perma death" than the ability to pick apples and berries, even if apples and berries are exploitable.
Realy?
Camps are achieved.
Camps are Teamwork and a Endgame Mechanic.
Camps can be raided or destroyed.
Yes Groups can build camps faster, single players have it harder if they loose there camp and if they want to play something else than just camp building all the time.

So comparing this 2 sounds like a cheap excuse of yours to defend your easy endless apples.

I'd rather apple spam than deal with the whole 'Starving to death 20 minutes after spawning' problem that plagues this game.

Get over yourself.

God forbid I live long enough to actually play the game, right?

Additionally, how the hell is eating apples giving them an upper hand on you in COMBAT? If they're killing you, it's because they're outfoxing you in combat, not because they're shoving ♥♥♥♥♥♥♥ apples into their face.

Smh.
Last edited by Gef; Nov 29, 2017 @ 11:20am
troj Nov 29, 2017 @ 11:23am 
Originally posted by Sand Wizard Fritz:
Originally posted by Hajami:
Realy?
Camps are achieved.
Camps are Teamwork and a Endgame Mechanic.
Camps can be raided or destroyed.
Yes Groups can build camps faster, single players have it harder if they loose there camp and if they want to play something else than just camp building all the time.

So comparing this 2 sounds like a cheap excuse of yours to defend your easy endless apples.

I'd rather apple spam than deal with the whole 'Starving to death 20 minutes after spawning' problem that plagues this game.

Get over yourself.

God forbid I live long enough to actually play the game, right?

Additionally, how the hell is eating apples giving them an upper hand on you in COMBAT? If they're killing you, it's because they're outfoxing you in combat, not because they're shoving ♥♥♥♥♥♥♥ apples into their face.

Smh.

He just wants his suvival game to be more like a survival game. You know, the way the devs intend it to be. The process of looking for food should be a pretty essential part to it wouldn't you agree? I don't see why you have to be so offensive about it.
< >
Showing 1-15 of 151 comments
Per page: 1530 50

Date Posted: Nov 29, 2017 @ 2:25am
Posts: 151