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Raportează o problemă de traducere
OS: Win7 64-bit
CPU: Intel Core i7 975 @3.33 GHZ
Memory: 6GB
Traceback (most recent call last):
File "uoc.py", line 151, in <module>
File "widgets\app.pyo", line 33, in Run
File "widgets\root.pyo", line 691, in Mainloop
File "dispatch\dispatcher.pyo", line 349, in send
File "dispatch\robustapply.pyo", line 47, in robustApply
File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
File "coroutine.pyo", line 55, in switch
File "game\app.pyo", line 1421, in _cr_observer_ai
File "ai\ai.pyo", line 278, in real_tick
File "ai\ai.pyo", line 299, in play_move
File "ai\sequence.pyo", line 102, in play_move
File "game\state.pyo", line 48, in wrapper
File "game\state.pyo", line 1769, in AddSteps
File "game\state.pyo", line 557, in apply_action_record
File "game\state.pyo", line 1778, in check_add_steps
RuntimeError: check add_steps: illegal reinforcement
Traceback (most recent call last):
File "uoc.py", line 151, in <module>
File "widgets\app.pyo", line 33, in Run
File "widgets\root.pyo", line 691, in Mainloop
File "dispatch\dispatcher.pyo", line 349, in send
File "dispatch\robustapply.pyo", line 47, in robustApply
File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
File "coroutine.pyo", line 55, in switch
File "game\app.pyo", line 1421, in _cr_observer_ai
File "ai\ai.pyo", line 278, in real_tick
File "ai\ai.pyo", line 299, in play_move
File "ai\sequence.pyo", line 102, in play_move
File "game\state.pyo", line 48, in wrapper
File "game\state.pyo", line 1769, in AddSteps
File "game\state.pyo", line 557, in apply_action_record
File "game\state.pyo", line 1778, in check_add_steps
RuntimeError: check add_steps: illegal reinforcement
the Norton issue is well known. Every time we issue an update, Norton thinks it's a virus (actually it's Steam DRM that trips it up). It's safe to ignore this:
http://unityofcommand.net/wiki/FAQ#Antivirus_alert_on_uoc.exe_file
As for the AI crash... sigh. We'll look into it some more next week. If there are any other community scenarios affected, please report.
Thanks,
Tomislav
Then I tried to set different launch parameters in Steam options for UoC:
(no parameter at all)
--audiodriver alsa
--audiodriver pulse
Nothing worked.
Hopefully it will work for some people or at least make the existing, manual, workarounds easier for people.
Hi! Thanks for responding.
My post #4 provides all the possible details, but to answer your question from post #6 directly:
The following alone makes sound appear in UoC on my system http://unityofcommand.net/forums/viewtopic.php?p=6337#p6337 (the post by karryall).
You should develop something better than this because it's a very intrusive workaround, AFAIK basically killing pulse audio component system-wide.
I'm thinking perhaps the update didn't go through as intended on your machine.
Can you please check this by going to Main Menu > Credits. At the bottom of that page, it should say at least 1.04c.
Thanks,
Tomislav
Sorry for the delay in response; it is showing 1.04c. I made sure of that before reporting the bug. Note that I have been able to play through that scenario a few times, but I just recreated the bug again today (I would say that the issue happens about 60% of the time, and always during the Russian's first turn reinforcement phase). I have not noticed it on any other scenario, so it may be a specific unit that causes the crash.
It would be a great help if I could get a savegame from right before the AI moves. That is: complete your turn, save the game and only then click End Turn.
Then if it crashes, please post both the savegame and the log here.
If I cannot get it to crash on any of my machines (seem to be a rare thing to happen), then this is our only hope of nailing this.
Thanks!
Please email the files to support at unityofcommand.net.
Thanks for helping, it's much appreciated!