Unity of Command

Unity of Command

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Leon 2013 年 9 月 8 日 上午 11:38
This or
I'm trying to deside this or WargameAB. All input Is welcome Thks for all replys.
最後修改者:Leon; 2013 年 9 月 8 日 上午 11:51
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onlyhippies 2013 年 9 月 8 日 下午 12:22 
get demo
Leon 2013 年 9 月 8 日 下午 12:27 
I have played the demo and yes I like it, But on the fence on getting UOC or Wargame
jedsuspect 2013 年 9 月 9 日 上午 11:20 
No one can make your choices for you. Well, they could but then you would just blame them if you don't end up finding the game fulfilling in every way. :)
varúlfur 2013 年 9 月 20 日 上午 3:07 
if you really need to choose -
wargameAB is more about micromanagement,
and "Unity of command" is more about careful strategic planning.
in first game you need to understand the situation momentarily, know all the variables of your units and make decisions fast. in the second you can take as much time as you need, but you have to think many turns ahead, like in chess (actually, you have to plan the whole operation for every turn even before game begins, just like in "Panzer general"\"panzer corps").
both games are good, and both games are hard. so, get them both
SeriousCat 2013 年 9 月 22 日 上午 12:01 
WAB has a good multiplayer service for public matches, whilst UOC requires that you connect to a friend you know. Wargame is fast and primarily about micromanagement, whilst UOC is slow and primarily about tactics and supply lines. Here are some basic points of comparison. (Do note that whilst realistic in its portrayal of the conditions of the Eastern Front, UOC can be quite abstract in some of its mechancis at times. Combat is not perfectly predictable and aircraft are represented in a very abstract manner.)

Wargame: AirLand Battle (WAB)
• Realism: Arcade
• Difficulty: Easy (Singleplayer) / Easy (Multiplayer)
• Period: Cold War
• Setting: Western Europe
• Scale: Squad Level Combat (i.e. Squad Tactics)

Unity of Command (UOC)
• Realism: Historical
• Difficulty: Moderate (Singleplayer) / Very Hard (Multiplayer)
• Period: Second World War
• Setting: Eastern Front
• Scale: Divisional / Corps Level Combat (i.e. Operational Tactics and Logistics)
最後修改者:SeriousCat; 2013 年 9 月 23 日 上午 9:43
Leon 2013 年 9 月 22 日 上午 5:32 
引用自 SeriousCat
WAB has a good multiplayer service for public matches, whilst UOC requires that you connect to a friend you know. Wargame is fast and primarily about micromanagement, whilst UOC is slow and primarily about tactics and supply lines. Here are some basic points of comparison. (Do note that whilst realistic in its portrayal of the conditions of the Eastern Front, UOC can be quite abstract in some of its mechancis at times. Combat is not perfectly predictable and aircraft are represented in a very abstract manner.)

Wargame: AirLand Battle (WAB)
• Realism: Arcade
• Difficulty: Easy (Singleplayer) / Easy (Multiplayer)
• Period: Cold War
• Setting: Western Europe
• Scale: Squad Level Combat (i.e. Squad Tactics)

Unity of Command (UOC)
• Realism: Historical
• Difficulty: Moderate (Singleplayer) / Very Hard (Multiplayer)
• Period: Second World War
• Setting: Eastern Front
• Scale: Divisional / Corps Level Combat (i.e. Operationa; Tactics and Logistics)

Thank you nice break down.
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張貼日期: 2013 年 9 月 8 日 上午 11:38
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