Unity of Command

Unity of Command

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Leon 2013년 9월 8일 오전 11시 38분
This or
I'm trying to deside this or WargameAB. All input Is welcome Thks for all replys.
Leon 님이 마지막으로 수정; 2013년 9월 8일 오전 11시 51분
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onlyhippies 2013년 9월 8일 오후 12시 22분 
get demo
Leon 2013년 9월 8일 오후 12시 27분 
I have played the demo and yes I like it, But on the fence on getting UOC or Wargame
jedsuspect 2013년 9월 9일 오전 11시 20분 
No one can make your choices for you. Well, they could but then you would just blame them if you don't end up finding the game fulfilling in every way. :)
varúlfur 2013년 9월 20일 오전 3시 07분 
if you really need to choose -
wargameAB is more about micromanagement,
and "Unity of command" is more about careful strategic planning.
in first game you need to understand the situation momentarily, know all the variables of your units and make decisions fast. in the second you can take as much time as you need, but you have to think many turns ahead, like in chess (actually, you have to plan the whole operation for every turn even before game begins, just like in "Panzer general"\"panzer corps").
both games are good, and both games are hard. so, get them both
SeriousCat 2013년 9월 22일 오전 12시 01분 
WAB has a good multiplayer service for public matches, whilst UOC requires that you connect to a friend you know. Wargame is fast and primarily about micromanagement, whilst UOC is slow and primarily about tactics and supply lines. Here are some basic points of comparison. (Do note that whilst realistic in its portrayal of the conditions of the Eastern Front, UOC can be quite abstract in some of its mechancis at times. Combat is not perfectly predictable and aircraft are represented in a very abstract manner.)

Wargame: AirLand Battle (WAB)
• Realism: Arcade
• Difficulty: Easy (Singleplayer) / Easy (Multiplayer)
• Period: Cold War
• Setting: Western Europe
• Scale: Squad Level Combat (i.e. Squad Tactics)

Unity of Command (UOC)
• Realism: Historical
• Difficulty: Moderate (Singleplayer) / Very Hard (Multiplayer)
• Period: Second World War
• Setting: Eastern Front
• Scale: Divisional / Corps Level Combat (i.e. Operational Tactics and Logistics)
SeriousCat 님이 마지막으로 수정; 2013년 9월 23일 오전 9시 43분
Leon 2013년 9월 22일 오전 5시 32분 
SeriousCat님이 먼저 게시:
WAB has a good multiplayer service for public matches, whilst UOC requires that you connect to a friend you know. Wargame is fast and primarily about micromanagement, whilst UOC is slow and primarily about tactics and supply lines. Here are some basic points of comparison. (Do note that whilst realistic in its portrayal of the conditions of the Eastern Front, UOC can be quite abstract in some of its mechancis at times. Combat is not perfectly predictable and aircraft are represented in a very abstract manner.)

Wargame: AirLand Battle (WAB)
• Realism: Arcade
• Difficulty: Easy (Singleplayer) / Easy (Multiplayer)
• Period: Cold War
• Setting: Western Europe
• Scale: Squad Level Combat (i.e. Squad Tactics)

Unity of Command (UOC)
• Realism: Historical
• Difficulty: Moderate (Singleplayer) / Very Hard (Multiplayer)
• Period: Second World War
• Setting: Eastern Front
• Scale: Divisional / Corps Level Combat (i.e. Operationa; Tactics and Logistics)

Thank you nice break down.
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게시된 날짜: 2013년 9월 8일 오전 11시 38분
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