Unity of Command

Unity of Command

Lihat Statistik:
Leon 8 Sep 2013 @ 11:38am
This or
I'm trying to deside this or WargameAB. All input Is welcome Thks for all replys.
Terakhir diedit oleh Leon; 8 Sep 2013 @ 11:51am
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onlyhippies 8 Sep 2013 @ 12:22pm 
get demo
Leon 8 Sep 2013 @ 12:27pm 
I have played the demo and yes I like it, But on the fence on getting UOC or Wargame
jedsuspect 9 Sep 2013 @ 11:20am 
No one can make your choices for you. Well, they could but then you would just blame them if you don't end up finding the game fulfilling in every way. :)
varúlfur 20 Sep 2013 @ 3:07am 
if you really need to choose -
wargameAB is more about micromanagement,
and "Unity of command" is more about careful strategic planning.
in first game you need to understand the situation momentarily, know all the variables of your units and make decisions fast. in the second you can take as much time as you need, but you have to think many turns ahead, like in chess (actually, you have to plan the whole operation for every turn even before game begins, just like in "Panzer general"\"panzer corps").
both games are good, and both games are hard. so, get them both
SeriousCat 22 Sep 2013 @ 12:01am 
WAB has a good multiplayer service for public matches, whilst UOC requires that you connect to a friend you know. Wargame is fast and primarily about micromanagement, whilst UOC is slow and primarily about tactics and supply lines. Here are some basic points of comparison. (Do note that whilst realistic in its portrayal of the conditions of the Eastern Front, UOC can be quite abstract in some of its mechancis at times. Combat is not perfectly predictable and aircraft are represented in a very abstract manner.)

Wargame: AirLand Battle (WAB)
• Realism: Arcade
• Difficulty: Easy (Singleplayer) / Easy (Multiplayer)
• Period: Cold War
• Setting: Western Europe
• Scale: Squad Level Combat (i.e. Squad Tactics)

Unity of Command (UOC)
• Realism: Historical
• Difficulty: Moderate (Singleplayer) / Very Hard (Multiplayer)
• Period: Second World War
• Setting: Eastern Front
• Scale: Divisional / Corps Level Combat (i.e. Operational Tactics and Logistics)
Terakhir diedit oleh SeriousCat; 23 Sep 2013 @ 9:43am
Leon 22 Sep 2013 @ 5:32am 
Diposting pertama kali oleh SeriousCat:
WAB has a good multiplayer service for public matches, whilst UOC requires that you connect to a friend you know. Wargame is fast and primarily about micromanagement, whilst UOC is slow and primarily about tactics and supply lines. Here are some basic points of comparison. (Do note that whilst realistic in its portrayal of the conditions of the Eastern Front, UOC can be quite abstract in some of its mechancis at times. Combat is not perfectly predictable and aircraft are represented in a very abstract manner.)

Wargame: AirLand Battle (WAB)
• Realism: Arcade
• Difficulty: Easy (Singleplayer) / Easy (Multiplayer)
• Period: Cold War
• Setting: Western Europe
• Scale: Squad Level Combat (i.e. Squad Tactics)

Unity of Command (UOC)
• Realism: Historical
• Difficulty: Moderate (Singleplayer) / Very Hard (Multiplayer)
• Period: Second World War
• Setting: Eastern Front
• Scale: Divisional / Corps Level Combat (i.e. Operationa; Tactics and Logistics)

Thank you nice break down.
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Tanggal Diposting: 8 Sep 2013 @ 11:38am
Postingan: 6