Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
wargameAB is more about micromanagement,
and "Unity of command" is more about careful strategic planning.
in first game you need to understand the situation momentarily, know all the variables of your units and make decisions fast. in the second you can take as much time as you need, but you have to think many turns ahead, like in chess (actually, you have to plan the whole operation for every turn even before game begins, just like in "Panzer general"\"panzer corps").
both games are good, and both games are hard. so, get them both
Wargame: AirLand Battle (WAB)
• Realism: Arcade
• Difficulty: Easy (Singleplayer) / Easy (Multiplayer)
• Period: Cold War
• Setting: Western Europe
• Scale: Squad Level Combat (i.e. Squad Tactics)
Unity of Command (UOC)
• Realism: Historical
• Difficulty: Moderate (Singleplayer) / Very Hard (Multiplayer)
• Period: Second World War
• Setting: Eastern Front
• Scale: Divisional / Corps Level Combat (i.e. Operational Tactics and Logistics)
Thank you nice break down.