Dear Esther > Discussions générales > Détails du sujet
Kanade 16 août 2012 à 18h46
Work of Art and amazing level design
This started like a free mod as i remember, now it's something cinematic and epic.
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Kodark 16 août 2012 à 22h56 
Best $2.50 i've spent in a long time. This part was beautiful.
Kahvikone 17 août 2012 à 4h54 
This is one of the most impressive games I've ever played. The changing narrative has created some interesting stories for me thus far.
Vicodina 17 août 2012 à 5h48 
I'ts not a game, it's more like a experience. I liked it, a lot. :)
Celebrimnar 17 août 2012 à 6h10 
Agree. It is about the feeling it produces when you play, walk, listen to the story and see the incredible environment design. I paid full price for it and don´t regret.
Soret 18 août 2012 à 14h19 
I survived one hour holding down W looking around.
[RDBK] A4especi[BOT] 18 août 2012 à 16h29 
It's a truly memorable experience, and if you have not picked it up already, pick it up now!
ALSO: They should release the OST as a separate DLC.
Pleyway The Sweed 18 août 2012 à 17h33 
Too bad that there weren't any actual gameplay, good looks and sounds only gets you so far.
Dernière modification de Pleyway The Sweed; 18 août 2012 à 17h37
Kanade 18 août 2012 à 21h49 
We need more games like this..
MacroPlanet 20 août 2012 à 19h50 
I found it to be a nice fresh breather in a overpopulated and redundant action game era. Indie games like these always keep me interested in gaming as a hobby.
Dernière modification de MacroPlanet; 20 août 2012 à 19h50
[S-UK] Takendown 22 août 2012 à 4h45 
I haven't even completed this game yet because the surrounding visuals always catches my eye. I believe I've gotten as far as the part Kodark mentioned. I've always found myself drawn to certain visual elements of the game such as the crepscular-ray like Sky (Sun's rays shining through the clouds). We DO need more games like this. This is the next level of gaming.
sto-ifics42 22 août 2012 à 9h20 
This game is a brilliant example of how stories can be told effectively through games. Bastion is another great example. I hope to see more from this genre in the future, where games try to pull you into their environment emotionally.
NemesisLeon 28 août 2012 à 9h24 
Minimalist storytelling. It started very barebones, the commercial version is so much better looking and sounding.
Karpy_ 2 sept 2012 à 6h16 
It's... Beautiful ;_;
crazymatt007 9 sept 2012 à 11h26 
A strange game.
The only winning move is not to play.
How about a nice game of chess?

The so-called "journey" would be a lot more interesting if the walking that I did (the one bit of interaction I controlled, besides zooming) had a more than passive effect on the game, such as changing the layout of the environment, like the catacombs in "The Secret of Monkey Island." This "game" just felt like Myst with all the puzzles removed: a pretty island, some sense of deep back-story, and an unsatisfying conclusion. Go ahead and tell me I "don't get it," but I've enjoyed other games I "didn't get," because they had more to them than just a disjointed story, repetitive soundtrack, and fancy graphics. Actually, even without a soundtrack or graphics, "Colossal Cave Adventure" was a more enjoyable experience for me than "Dear Esther," and I've never even finished that game.

So, despite my criticisms, I do have one good thing to say about Dear Esther: it can be played to completion in one sitting without requiring the aid of a hint book.
thom 14 sept 2012 à 6h36 
Ok, here are my specs, I need someone to tell me if I will be able to play this on my laptop (preferably with more than the lowest settings): Windows 7 64-bit, Intel core i7 2.8(-ish, not sure) Ghz processor, Nvidia GT640m 2GB, 6 GB RAM. Let me know if I can play this on my laptop, and if you need more info, just ask. Thanks!
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