Dear Esther > Γενικές συζητήσεις > Λεπτομέρειες θέματος
Kanade #Bday #19 Swegs #yolo 16 Αυγ, 2012 @ 6:46μμ
Work of Art and amazing level design
This started like a free mod as i remember, now it's something cinematic and epic.
Εμφάνιση 1-15 από 21 σχόλια
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Kodark 16 Αυγ, 2012 @ 10:56μμ 
Best $2.50 i've spent in a long time. This part was beautiful.
Kahvikone 17 Αυγ, 2012 @ 4:54πμ 
This is one of the most impressive games I've ever played. The changing narrative has created some interesting stories for me thus far.
Tortus 17 Αυγ, 2012 @ 5:48πμ 
I'ts not a game, it's more like a experience. I liked it, a lot. :)
Celebrimnar 17 Αυγ, 2012 @ 6:10πμ 
Agree. It is about the feeling it produces when you play, walk, listen to the story and see the incredible environment design. I paid full price for it and don´t regret.
Soret 18 Αυγ, 2012 @ 2:19μμ 
I survived one hour holding down W looking around.
[RDBK] A4especi[BOT] 18 Αυγ, 2012 @ 4:29μμ 
It's a truly memorable experience, and if you have not picked it up already, pick it up now!
ALSO: They should release the OST as a separate DLC.
Pleyway the Sweed 18 Αυγ, 2012 @ 5:33μμ 
Too bad that there weren't any actual gameplay, good looks and sounds only gets you so far.
Τελευταία επεξεργασία από Pleyway the Sweed; 18 Αυγ, 2012 @ 5:37μμ
Kanade #Bday #19 Swegs #yolo 18 Αυγ, 2012 @ 9:49μμ 
We need more games like this..
MacroPlanet 20 Αυγ, 2012 @ 7:50μμ 
I found it to be a nice fresh breather in a overpopulated and redundant action game era. Indie games like these always keep me interested in gaming as a hobby.
Τελευταία επεξεργασία από MacroPlanet; 20 Αυγ, 2012 @ 7:50μμ
[S-UK] Takendown 22 Αυγ, 2012 @ 4:45πμ 
I haven't even completed this game yet because the surrounding visuals always catches my eye. I believe I've gotten as far as the part Kodark mentioned. I've always found myself drawn to certain visual elements of the game such as the crepscular-ray like Sky (Sun's rays shining through the clouds). We DO need more games like this. This is the next level of gaming.
sto-ifics42 22 Αυγ, 2012 @ 9:20πμ 
This game is a brilliant example of how stories can be told effectively through games. Bastion is another great example. I hope to see more from this genre in the future, where games try to pull you into their environment emotionally.
WhereIsMedic? 28 Αυγ, 2012 @ 9:24πμ 
Minimalist storytelling. It started very barebones, the commercial version is so much better looking and sounding.
Karappa The Rappa 2 Σεπ, 2012 @ 6:16πμ 
It's... Beautiful ;_;
crazymatt007 9 Σεπ, 2012 @ 11:26πμ 
A strange game.
The only winning move is not to play.
How about a nice game of chess?

The so-called "journey" would be a lot more interesting if the walking that I did (the one bit of interaction I controlled, besides zooming) had a more than passive effect on the game, such as changing the layout of the environment, like the catacombs in "The Secret of Monkey Island." This "game" just felt like Myst with all the puzzles removed: a pretty island, some sense of deep back-story, and an unsatisfying conclusion. Go ahead and tell me I "don't get it," but I've enjoyed other games I "didn't get," because they had more to them than just a disjointed story, repetitive soundtrack, and fancy graphics. Actually, even without a soundtrack or graphics, "Colossal Cave Adventure" was a more enjoyable experience for me than "Dear Esther," and I've never even finished that game.

So, despite my criticisms, I do have one good thing to say about Dear Esther: it can be played to completion in one sitting without requiring the aid of a hint book.
thom 14 Σεπ, 2012 @ 6:36πμ 
Ok, here are my specs, I need someone to tell me if I will be able to play this on my laptop (preferably with more than the lowest settings): Windows 7 64-bit, Intel core i7 2.8(-ish, not sure) Ghz processor, Nvidia GT640m 2GB, 6 GB RAM. Let me know if I can play this on my laptop, and if you need more info, just ask. Thanks!
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