Dear Esther > 일반 토론 > 제목 정보
Abracadavre 2012년 8월 16일 오후 6시 46분
Work of Art and amazing level design
This started like a free mod as i remember, now it's something cinematic and epic.
21개 중 1-15 표시중
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Kodark 2012년 8월 16일 오후 10시 56분 
Best $2.50 i've spent in a long time. This part was beautiful.
Kahvikone 2012년 8월 17일 오전 4시 54분 
This is one of the most impressive games I've ever played. The changing narrative has created some interesting stories for me thus far.
Tortus 2012년 8월 17일 오전 5시 48분 
I'ts not a game, it's more like a experience. I liked it, a lot. :)
Celebrimnar 2012년 8월 17일 오전 6시 10분 
Agree. It is about the feeling it produces when you play, walk, listen to the story and see the incredible environment design. I paid full price for it and don´t regret.
Soret 2012년 8월 18일 오후 2시 19분 
I survived one hour holding down W looking around.
[RDBK] A4especi[BOT] 2012년 8월 18일 오후 4시 29분 
It's a truly memorable experience, and if you have not picked it up already, pick it up now!
ALSO: They should release the OST as a separate DLC.
Sweed 2012년 8월 18일 오후 5시 33분 
Too bad that there weren't any actual gameplay, good looks and sounds only gets you so far.
Sweed님이 마지막으로 수정; 2012년 8월 18일 오후 5시 37분
Abracadavre 2012년 8월 18일 오후 9시 49분 
We need more games like this..
MacroPlanet 2012년 8월 20일 오후 7시 50분 
I found it to be a nice fresh breather in a overpopulated and redundant action game era. Indie games like these always keep me interested in gaming as a hobby.
MacroPlanet님이 마지막으로 수정; 2012년 8월 20일 오후 7시 50분
[S-UK] Takendown 2012년 8월 22일 오전 4시 45분 
I haven't even completed this game yet because the surrounding visuals always catches my eye. I believe I've gotten as far as the part Kodark mentioned. I've always found myself drawn to certain visual elements of the game such as the crepscular-ray like Sky (Sun's rays shining through the clouds). We DO need more games like this. This is the next level of gaming.
sto-ifics42 2012년 8월 22일 오전 9시 20분 
This game is a brilliant example of how stories can be told effectively through games. Bastion is another great example. I hope to see more from this genre in the future, where games try to pull you into their environment emotionally.
NemesisLeon 2012년 8월 28일 오전 9시 24분 
Minimalist storytelling. It started very barebones, the commercial version is so much better looking and sounding.
Karpy 2012년 9월 2일 오전 6시 16분 
It's... Beautiful ;_;
crazymatt007 2012년 9월 9일 오전 11시 26분 
A strange game.
The only winning move is not to play.
How about a nice game of chess?

The so-called "journey" would be a lot more interesting if the walking that I did (the one bit of interaction I controlled, besides zooming) had a more than passive effect on the game, such as changing the layout of the environment, like the catacombs in "The Secret of Monkey Island." This "game" just felt like Myst with all the puzzles removed: a pretty island, some sense of deep back-story, and an unsatisfying conclusion. Go ahead and tell me I "don't get it," but I've enjoyed other games I "didn't get," because they had more to them than just a disjointed story, repetitive soundtrack, and fancy graphics. Actually, even without a soundtrack or graphics, "Colossal Cave Adventure" was a more enjoyable experience for me than "Dear Esther," and I've never even finished that game.

So, despite my criticisms, I do have one good thing to say about Dear Esther: it can be played to completion in one sitting without requiring the aid of a hint book.
thom 2012년 9월 14일 오전 6시 36분 
Ok, here are my specs, I need someone to tell me if I will be able to play this on my laptop (preferably with more than the lowest settings): Windows 7 64-bit, Intel core i7 2.8(-ish, not sure) Ghz processor, Nvidia GT640m 2GB, 6 GB RAM. Let me know if I can play this on my laptop, and if you need more info, just ask. Thanks!
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