Dear Esther > Общие обсуждения > Подробности темы
Abracadavre 16 авг, 2012 в 18:46
Work of Art and amazing level design
This started like a free mod as i remember, now it's something cinematic and epic.
Показано 115 из 21 комментариев
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Kodark 16 авг, 2012 в 22:56 
Best $2.50 i've spent in a long time. This part was beautiful.
Kahvikone 17 авг, 2012 в 4:54 
This is one of the most impressive games I've ever played. The changing narrative has created some interesting stories for me thus far.
Tortus 17 авг, 2012 в 5:48 
I'ts not a game, it's more like a experience. I liked it, a lot. :)
Celebrimnar 17 авг, 2012 в 6:10 
Agree. It is about the feeling it produces when you play, walk, listen to the story and see the incredible environment design. I paid full price for it and don´t regret.
Soret 18 авг, 2012 в 14:19 
I survived one hour holding down W looking around.
[RDBK] A4especi[BOT] 18 авг, 2012 в 16:29 
It's a truly memorable experience, and if you have not picked it up already, pick it up now!
ALSO: They should release the OST as a separate DLC.
Sweed 18 авг, 2012 в 17:33 
Too bad that there weren't any actual gameplay, good looks and sounds only gets you so far.
Последний раз отредактировал Sweed; 18 авг, 2012 в 17:37
Abracadavre 18 авг, 2012 в 21:49 
We need more games like this..
MacroPlanet 20 авг, 2012 в 19:50 
I found it to be a nice fresh breather in a overpopulated and redundant action game era. Indie games like these always keep me interested in gaming as a hobby.
Последний раз отредактировал MacroPlanet; 20 авг, 2012 в 19:50
[S-UK] Takendown 22 авг, 2012 в 4:45 
I haven't even completed this game yet because the surrounding visuals always catches my eye. I believe I've gotten as far as the part Kodark mentioned. I've always found myself drawn to certain visual elements of the game such as the crepscular-ray like Sky (Sun's rays shining through the clouds). We DO need more games like this. This is the next level of gaming.
sto-ifics42 22 авг, 2012 в 9:20 
This game is a brilliant example of how stories can be told effectively through games. Bastion is another great example. I hope to see more from this genre in the future, where games try to pull you into their environment emotionally.
NemesisLeon 28 авг, 2012 в 9:24 
Minimalist storytelling. It started very barebones, the commercial version is so much better looking and sounding.
Karpy 2 сен, 2012 в 6:16 
It's... Beautiful ;_;
crazymatt007 9 сен, 2012 в 11:26 
A strange game.
The only winning move is not to play.
How about a nice game of chess?

The so-called "journey" would be a lot more interesting if the walking that I did (the one bit of interaction I controlled, besides zooming) had a more than passive effect on the game, such as changing the layout of the environment, like the catacombs in "The Secret of Monkey Island." This "game" just felt like Myst with all the puzzles removed: a pretty island, some sense of deep back-story, and an unsatisfying conclusion. Go ahead and tell me I "don't get it," but I've enjoyed other games I "didn't get," because they had more to them than just a disjointed story, repetitive soundtrack, and fancy graphics. Actually, even without a soundtrack or graphics, "Colossal Cave Adventure" was a more enjoyable experience for me than "Dear Esther," and I've never even finished that game.

So, despite my criticisms, I do have one good thing to say about Dear Esther: it can be played to completion in one sitting without requiring the aid of a hint book.
thom 14 сен, 2012 в 6:36 
Ok, here are my specs, I need someone to tell me if I will be able to play this on my laptop (preferably with more than the lowest settings): Windows 7 64-bit, Intel core i7 2.8(-ish, not sure) Ghz processor, Nvidia GT640m 2GB, 6 GB RAM. Let me know if I can play this on my laptop, and if you need more info, just ask. Thanks!
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Dear Esther > Общие обсуждения > Подробности темы
Дата создания: 16 авг, 2012 в 18:46
Сообщений: 21