Tomb Raider

Tomb Raider

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Glynn 4 marca 2013 o 5:28
Post Your Benchmark Scores
Please use the in-game benchmark for consistency

Average 45 fps

AMD 6850, Phenom II X4 965 3.4GHz, 4 gb ram, Windows 7
Normal Hair
Normal Shadows
No AO
Normal DOF
FXAA

Everything else on ultra
Ostatnio edytowany przez: Glynn; 4 marca 2013 o 5:32
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Wyświetlanie 1-15 z 58 komentarzy
noobdeagle 4 marca 2013 o 5:31 
absolute maximum settings ultimate or w/e it is 68fps on a GTX 690; the hair effects alone cost about 20fps or more. game looks pretty nice tho shame about the shadow resolution tho could've been higher especially the self shadowing from the hair.
Jack 4 marca 2013 o 5:37 
Put it on ultra 1080p and turned off vsync, got 32.6fps average.

7970m, i7 3610qm 2.3ghz, 8gb, win 7
Is the game already released???
Nox 4 marca 2013 o 5:40 
GTX 670 DCU11
2500k at stock 3.7
Am getting anywhere between 30 to 65 fps depending on the draw distance. Seems to average around 40/50 in normal play( not cutscenes or prerendered scene) with everything maxed, no AA and 8x Anisotropic
Jack 4 marca 2013 o 5:41 
It seems to cost (for me) about 14fps for tressfx alone.
noobdeagle 4 marca 2013 o 5:44 
Początkowo opublikowane przez Jack:
It seems to cost (for me) about 14fps for tressfx alone.

ATI cards have significantly better compute performance thats probably why; as for performance DISABLE the dof from ultra and put it on high its a performance killer like in metro with advanced dof
Jack 4 marca 2013 o 5:47 
Well, I have an ati card, it's still a huge drop in performance just for that though, i'll likely disable it and the advanced dof like you said, ssao perhaps to normal as well.
EXE 4 marca 2013 o 5:49 
Too bad about the TressFX performance. As always, performance is more important than IQ in a game like this, so TressFX will be the first effect to be disabled.
Subzu 4 marca 2013 o 5:51 
Tesellation off and Tressfx off. 60fps constant 5870 crosffire, i7 870 @3.20ghz 8gb ram.
With Tessellation on chops my fps to 45 ish.
Tressfx destorys my rig, choppy as ♥♥♥♥, even with low settings and tressfx on, must not work for old generation cards.
Using FXAA on all settings, looks nice, no need to bump the AA up.

EDIT:

ULTRA - All settings on - TressFX off.
Single 25fps
Crossfire 33fps

ULTRA - Tesselation off and TressFX off.

Single 45fps
Crossfire 60fps

ULTRA - All settings on - TressFX on.
Single 18fps.
Crossfire 30 fps

ULTRA - Tesselation off and TressFX on.
Single 25fps
Crossfire 40fps

Image - No Tesselation or TressFX

http://steamcommunity.com/profiles/76561198006493034/screenshot/1117162757643387390

Image with MAX settings, above image doesnt have TressFX and Tesselation on

http://steamcommunity.com/profiles/76561198006493034/screenshot/1117162757643452383
Last edit
Ostatnio edytowany przez: Subzu; 4 marca 2013 o 7:05
Ultimate settings, 1080p, average 49fps

i5 3470 - OC to 4ghz
AMD 7950 - OC using Catalyst software
noobdeagle 4 marca 2013 o 5:52 
Początkowo opublikowane przez TinyTim:
Too bad about the TressFX performance. As always, performance is more important than IQ in a game like this, so TressFX will be the first effect to be disabled.

the DOF takes a bigger hit than TressFX lol; i disabled dof and now my fps doesnt dip into the 30's everytime they use dof effects
Jack 4 marca 2013 o 5:56 
Dof ultra to off is about 10fps, so that and tressfx is about 22-25 fps.
noobdeagle 4 marca 2013 o 5:57 
Początkowo opublikowane przez Rikrak:
Well, 52 for average all max (FXAA and 4x AS) without tressFX. On a GTX 670 and i7 950. But for actual ingame tressfx drops my frames from about 75 down to 40-50 lol pretty harsh.

tress is kinda buggy to her hair spazzes out every now and then in cutscenes and it looks terrible; but when she is just sitting down or looking down its very convincing; its a step in the right direction but its not quite there yet.
Gregory 4 marca 2013 o 5:58 
sounds like this game needs some performance fixes for tressfx.
Subzu 4 marca 2013 o 6:00 
Początkowo opublikowane przez Gregory:
sounds like this game needs some performance fixes for tressfx.
AS Noob.Deagle said, it looks pretty buggy atm, not suprising for the first game to support it, of course we will see fixes, but we can live without it.
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Data napisania: 4 marca 2013 o 5:28
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