Tomb Raider

Tomb Raider

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Glynn 2013년 3월 4일 오전 5시 28분
Post Your Benchmark Scores
Please use the in-game benchmark for consistency

Average 45 fps

AMD 6850, Phenom II X4 965 3.4GHz, 4 gb ram, Windows 7
Normal Hair
Normal Shadows
No AO
Normal DOF
FXAA

Everything else on ultra
Glynn 님이 마지막으로 수정; 2013년 3월 4일 오전 5시 32분
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noobdeagle 2013년 3월 4일 오전 5시 31분 
absolute maximum settings ultimate or w/e it is 68fps on a GTX 690; the hair effects alone cost about 20fps or more. game looks pretty nice tho shame about the shadow resolution tho could've been higher especially the self shadowing from the hair.
Jack 2013년 3월 4일 오전 5시 37분 
Put it on ultra 1080p and turned off vsync, got 32.6fps average.

7970m, i7 3610qm 2.3ghz, 8gb, win 7
AleXoFF60RuS 2013년 3월 4일 오전 5시 39분 
Is the game already released???
Nox 2013년 3월 4일 오전 5시 40분 
GTX 670 DCU11
2500k at stock 3.7
Am getting anywhere between 30 to 65 fps depending on the draw distance. Seems to average around 40/50 in normal play( not cutscenes or prerendered scene) with everything maxed, no AA and 8x Anisotropic
Jack 2013년 3월 4일 오전 5시 41분 
It seems to cost (for me) about 14fps for tressfx alone.
noobdeagle 2013년 3월 4일 오전 5시 44분 
Jack님이 먼저 게시:
It seems to cost (for me) about 14fps for tressfx alone.

ATI cards have significantly better compute performance thats probably why; as for performance DISABLE the dof from ultra and put it on high its a performance killer like in metro with advanced dof
Jack 2013년 3월 4일 오전 5시 47분 
Well, I have an ati card, it's still a huge drop in performance just for that though, i'll likely disable it and the advanced dof like you said, ssao perhaps to normal as well.
EXE 2013년 3월 4일 오전 5시 49분 
Too bad about the TressFX performance. As always, performance is more important than IQ in a game like this, so TressFX will be the first effect to be disabled.
Subzu 2013년 3월 4일 오전 5시 51분 
Tesellation off and Tressfx off. 60fps constant 5870 crosffire, i7 870 @3.20ghz 8gb ram.
With Tessellation on chops my fps to 45 ish.
Tressfx destorys my rig, choppy as ♥♥♥♥, even with low settings and tressfx on, must not work for old generation cards.
Using FXAA on all settings, looks nice, no need to bump the AA up.

EDIT:

ULTRA - All settings on - TressFX off.
Single 25fps
Crossfire 33fps

ULTRA - Tesselation off and TressFX off.

Single 45fps
Crossfire 60fps

ULTRA - All settings on - TressFX on.
Single 18fps.
Crossfire 30 fps

ULTRA - Tesselation off and TressFX on.
Single 25fps
Crossfire 40fps

Image - No Tesselation or TressFX

http://steamcommunity.com/profiles/76561198006493034/screenshot/1117162757643387390

Image with MAX settings, above image doesnt have TressFX and Tesselation on

http://steamcommunity.com/profiles/76561198006493034/screenshot/1117162757643452383
Last edit
Subzu 님이 마지막으로 수정; 2013년 3월 4일 오전 7시 05분
TheArtieChoke 2013년 3월 4일 오전 5시 51분 
Ultimate settings, 1080p, average 49fps

i5 3470 - OC to 4ghz
AMD 7950 - OC using Catalyst software
noobdeagle 2013년 3월 4일 오전 5시 52분 
TinyTim님이 먼저 게시:
Too bad about the TressFX performance. As always, performance is more important than IQ in a game like this, so TressFX will be the first effect to be disabled.

the DOF takes a bigger hit than TressFX lol; i disabled dof and now my fps doesnt dip into the 30's everytime they use dof effects
Jack 2013년 3월 4일 오전 5시 56분 
Dof ultra to off is about 10fps, so that and tressfx is about 22-25 fps.
noobdeagle 2013년 3월 4일 오전 5시 57분 
Rikrak님이 먼저 게시:
Well, 52 for average all max (FXAA and 4x AS) without tressFX. On a GTX 670 and i7 950. But for actual ingame tressfx drops my frames from about 75 down to 40-50 lol pretty harsh.

tress is kinda buggy to her hair spazzes out every now and then in cutscenes and it looks terrible; but when she is just sitting down or looking down its very convincing; its a step in the right direction but its not quite there yet.
Gregory 2013년 3월 4일 오전 5시 58분 
sounds like this game needs some performance fixes for tressfx.
Subzu 2013년 3월 4일 오전 6시 00분 
Gregory님이 먼저 게시:
sounds like this game needs some performance fixes for tressfx.
AS Noob.Deagle said, it looks pretty buggy atm, not suprising for the first game to support it, of course we will see fixes, but we can live without it.
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