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To add custom weapons to the trader, follow suit with the rest of the Trader Inventory.
TraderInventory=#:Package.WeaponPickupLine
[# will determine under which perk to list the weapon in]
To find the weapon pickup line, I usually look in the weapon's .upl file and copy what's after "PickupClassName=".
Note: this is how I've always done it but it hasn't worked for me since the recent update. I feel I should reinstall KF just to make sure it isn't because of all my modding that messed up the update.
Also note: having serverperks and weapon shop mutator running at the same time will most likely cause conflicts as they both modify the trader menu.
Cheers
...
Only question now is...> Did you make the video<......
:3