Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unofficial Balance Patch
kl.borek Jul 22, 2017 @ 10:22am
Cumulative Changes - overview missing something
Hi,

nice work - i wonder why no my triremes cannot capture so easy cities? Checked the cumulative changes, did not find it mentioned there - but i liek that, now i need more than two, what is a bit more realistic.
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Showing 1-4 of 4 comments
Cerkoryn  [developer] Jul 22, 2017 @ 6:38pm 
I assume you are referring to Quadriremes? As a ranged unit, Quadriremes are able to attack cities from 1 or 2 tiles away, but they are unable to capture a city. You need a galley or land unit to finish the city off.
Last edited by Cerkoryn; Jul 22, 2017 @ 6:39pm
kl.borek Jul 22, 2017 @ 9:33pm 
Sorry, Galley it is, the melee unit.
Cerkoryn  [developer] Jul 22, 2017 @ 11:36pm 
Galleys should still be able to capture cities. The only thing that was changed is that they were given more movespeed and a bonus to embarked units.
kl.borek Jul 23, 2017 @ 1:33am 
so i will check this in the next game, clean up a bit the add ones. IN my game also the city border growth is somehow crazy, Anyhow, a huge map and marathon plus X3 on all gives plenty of the time for the city borders to growth.
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Showing 1-4 of 4 comments
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