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Type GraphicsLoader probably needs a StaticConstructorOnStartup attribute, because it has a field HotPipeAtlas of type Graphic. All assets must be loaded in the main thread.
Verse.Log:Warning(String)
Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
Verse.PlayDataLoader:<DoPlayLoad>m__80F()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
EDIT: Issue will be resolved in the next update (this weekend hopefully)
heres the screenshot i took
http://steamcommunity.com/profiles/76561198128009514/screenshots/
Check the "Mod Overview" Discussion for more details.
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Here is a section of the text relevant (from that discussion):
If you are having any connection issues, check if there are multiple pipes you placed on that tile. There is a priority of pipes - Red network gets made 1st, so it will tend to get the "White" pipes like vents, climate units and intake fans. (Priority Order: Red, Blue and then Cyan)
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So, In your screenshot I can see a Red pipe overlap with a Cyan pipe. So Red has higher priority over the Cyan one. (Only 1 pipe color connects to each Machine).
So, currently you just need to be careful about the White sections and the Pipe Color near it.
So what's the long term fix?
Well, I thought of adding a Pipe Connection button at each Machine (Intake, Climate Unit and Vents). Through which you can set: Auto, Red, Blue and Cyan.
Auto will use the same Priority order. The others will force the color to connect to it.
Hope that clears it out! Let me know if you have any other issues :)
When i connect the red pipes the pipes dont connect but they connect when the red pipes are disconnected. when the red pipe is reconnected the other pipes disconnect.
thank you for your time and i really like this mod
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was under the idea that you needed a red pipe for input and a blue or cyan for output
So If you connected Intake Fan to Climate Unit with Red Pipe. Then use the Red Pipe to connect all your Rooms.
For Fridges use another Pipe like Cyan or Blue but be careful of the Red Pipe's Vents
http://steamcommunity.com/sharedfiles/filedetails/?id=1078769988 <- small rooms seems fine
http://steamcommunity.com/sharedfiles/filedetails/?id=1078769899 <- hallway/big room not fine
http://steamcommunity.com/sharedfiles/filedetails/?id=1078769710 <- but network is connected
edit: nevermind its one of my other mods without any it works just find, ill investigate further
edit2: ok it seems like its the ED-Embrasures. When i wall off my hallway with solid walls and doors it works fine.
not sure if inteded but feels realistic as those embrasures are just walls with holes :)
aaand edit3: should have read the embrasures mod disc... it states it. although im sure i used them before and they were "temperature tight"
<blockWind>true</blockWind>
<passability>Impassable</passability>
So, maybe the wall with the holes, might have set it to false
Edit: Maybe wind might have effect or Passability. I ll check it out later on just to see if there isn't anything funny with my mod.
Here're the screenshots:
http://imgant.com/img-1124.html
http://imgant.com/img-1125.html
http://imgant.com/img-1126.html
Outside temperature around 48C, converted temperature -37C
Air flow Efficiency 100%, thermal efficiency 150%, air network flow 600cc
Can't see why the indoor temperature is still around 24C and never drops.
Adding 3 vents made it much faster. (since it adds more air into the room)
http://steamcommunity.com/sharedfiles/filedetails/?id=1082978079
Edit:
But don't know why is yours at 24C. Is it because of the desert environment? I will need to try this on that type of a map.
// For checking Connectivity:
If you construct a Cyan Pipe right next to the building(any) it will rebuild the network. If you still don't get the temperature change then add more vents.
Just hope you could add some details regarding the air flow/thermal information into the item descriptions so that we can have an idea on the amount of air flows a vent would consume or the amount of air flows an intake fan would generate, things like that. I know there's a guide though...
Glad you were able to resolve the issue! :)
It might work even better to relegate this kind of air network debugging information to the description of the pipes themselves, if that is possible.