RimWorld

RimWorld

Centralized Climate Control
 This topic has been pinned, so it's probably important
ColdToad  [developer] Jul 14, 2017 @ 11:17pm
Bugs & Issues
Post any bugs and issues here.


If you have any issues with the pipe network:
- Screenshots of your network will help a lot as I can try that out myself

If you are facing some temperature issues
- Screenshots of your network
- Output log

Notes:
- You can upload your log to gist.github.com or pastebin
- Output log is at: Steam\steamapps\common\RimWorld\RimWorldWin_Data
Last edited by ColdToad; Jan 7, 2018 @ 3:13pm
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Showing 1-15 of 53 comments
XXYY君 Jul 15, 2017 @ 8:22pm 
I have this yellow warning but no sure if it's an issue:

Type GraphicsLoader probably needs a StaticConstructorOnStartup attribute, because it has a field HotPipeAtlas of type Graphic. All assets must be loaded in the main thread.
Verse.Log:Warning(String)
Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
Verse.PlayDataLoader:<DoPlayLoad>m__80F()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
ColdToad  [developer] Jul 16, 2017 @ 1:39am 
Alright Will check it out. Thanks for the logs :)

EDIT: Issue will be resolved in the next update (this weekend hopefully)
Last edited by ColdToad; Jul 18, 2017 @ 6:10am
kizzykiller Jul 16, 2017 @ 2:11pm 
Im having a problem with the blue & cyan pipes not conecting to the small & large A\C units
heres the screenshot i took
http://steamcommunity.com/profiles/76561198128009514/screenshots/
ColdToad  [developer] Jul 16, 2017 @ 5:03pm 
@kizzykiller Hey, Thanks your Screenshot helps a lot. This is actually a known issue. Basically the issue is that you have two types of pipes near a "White" Pipe.

Check the "Mod Overview" Discussion for more details.

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Here is a section of the text relevant (from that discussion):
If you are having any connection issues, check if there are multiple pipes you placed on that tile. There is a priority of pipes - Red network gets made 1st, so it will tend to get the "White" pipes like vents, climate units and intake fans. (Priority Order: Red, Blue and then Cyan)

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So, In your screenshot I can see a Red pipe overlap with a Cyan pipe. So Red has higher priority over the Cyan one. (Only 1 pipe color connects to each Machine).

So, currently you just need to be careful about the White sections and the Pipe Color near it.

So what's the long term fix?
Well, I thought of adding a Pipe Connection button at each Machine (Intake, Climate Unit and Vents). Through which you can set: Auto, Red, Blue and Cyan.

Auto will use the same Priority order. The others will force the color to connect to it.

Hope that clears it out! Let me know if you have any other issues :)
Last edited by ColdToad; Jul 16, 2017 @ 5:06pm
kizzykiller Jul 16, 2017 @ 7:14pm 
thank you for the insite.

When i connect the red pipes the pipes dont connect but they connect when the red pipes are disconnected. when the red pipe is reconnected the other pipes disconnect.

thank you for your time and i really like this mod


-------

was under the idea that you needed a red pipe for input and a blue or cyan for output
Last edited by kizzykiller; Jul 16, 2017 @ 7:30pm
ColdToad  [developer] Jul 17, 2017 @ 1:08am 
No, You need 1 color for 1 full network.

So If you connected Intake Fan to Climate Unit with Red Pipe. Then use the Red Pipe to connect all your Rooms.

For Fridges use another Pipe like Cyan or Blue but be careful of the Red Pipe's Vents
Lord Dudelsack Jul 17, 2017 @ 2:56pm 
ive got a weird issue with heating/cooling my bigger rooms. it seems like theyre not heated by the vents, althouigh its working find with my smaller ones

http://steamcommunity.com/sharedfiles/filedetails/?id=1078769988 <- small rooms seems fine

http://steamcommunity.com/sharedfiles/filedetails/?id=1078769899 <- hallway/big room not fine

http://steamcommunity.com/sharedfiles/filedetails/?id=1078769710 <- but network is connected

edit: nevermind its one of my other mods without any it works just find, ill investigate further

edit2: ok it seems like its the ED-Embrasures. When i wall off my hallway with solid walls and doors it works fine.
not sure if inteded but feels realistic as those embrasures are just walls with holes :)
aaand edit3: should have read the embrasures mod disc... it states it. although im sure i used them before and they were "temperature tight"
Last edited by Lord Dudelsack; Jul 17, 2017 @ 3:32pm
ColdToad  [developer] Jul 17, 2017 @ 3:33pm 
Probably that mod might have added the setting to Allow wind. Using the XML:

<blockWind>true</blockWind>
<passability>Impassable</passability>

So, maybe the wall with the holes, might have set it to false :steammocking:

Edit: Maybe wind might have effect or Passability. I ll check it out later on just to see if there isn't anything funny with my mod.
Last edited by ColdToad; Jul 17, 2017 @ 3:41pm
XXYY君 Jul 20, 2017 @ 2:27am 
The refridgerator room has a cooling system which looks just fine. However, the indoor temperature never reaches a desired value after the recent update.

Here're the screenshots:
http://imgant.com/img-1124.html
http://imgant.com/img-1125.html
http://imgant.com/img-1126.html

Outside temperature around 48C, converted temperature -37C
Air flow Efficiency 100%, thermal efficiency 150%, air network flow 600cc

Can't see why the indoor temperature is still around 24C and never drops.
Last edited by XXYY君; Jul 20, 2017 @ 2:44am
ColdToad  [developer] Jul 20, 2017 @ 2:59am 
You ll probably need more vents for a room that big. For 12x12 rooms you need two vents. That room is bigger, I recommend placing 3 vents. Although the weird thing is I tried the same with 1 Vent and it was still working (but slowly it tried to reach -40C).

Adding 3 vents made it much faster. (since it adds more air into the room)

http://steamcommunity.com/sharedfiles/filedetails/?id=1082978079


Edit:
But don't know why is yours at 24C. Is it because of the desert environment? I will need to try this on that type of a map.

// For checking Connectivity:
If you construct a Cyan Pipe right next to the building(any) it will rebuild the network. If you still don't get the temperature change then add more vents.
Last edited by ColdToad; Jul 20, 2017 @ 3:03am
XXYY君 Jul 20, 2017 @ 5:50am 
Yes, it works after I add more vents! With 3 air vents and 2 wall air vents, the temperature drops drastically to my target value. Thank you.:steamhappy:

Just hope you could add some details regarding the air flow/thermal information into the item descriptions so that we can have an idea on the amount of air flows a vent would consume or the amount of air flows an intake fan would generate, things like that. I know there's a guide though...
ColdToad  [developer] Jul 20, 2017 @ 6:08am 
There was a new page added yesterday to the guides explaining about Vents. But yes, it never said you ll need more vents for larger rooms. I will add that.

Glad you were able to resolve the issue! :)
Sonk Aug 13, 2017 @ 3:17am 
I'm not sure if this is a known issue (I feel like I've read about it on your steam page somewhere), but I just had all of my wall mounted vents disconnect from the pipe network and neither reconstructing the vents nor the pipe in the wall behind them fixes it. Setting any of the colors or 'any' to connect to doesn't make a difference either. I think it might have been affected by loading a different colony, but I can't say for certain. Tell me if you need me to test something or provide additional information.
ColdToad  [developer] Aug 13, 2017 @ 8:04am 
Havent heard of this bug. Some screenshots would help alot (Showing the disconnect). There wasnt any update recently so if something was working before, should be working now. Unless there was a conflict with another mod.
Sonk Aug 13, 2017 @ 8:52am 
It was actually something completely different, although I'm not sure if it's intended behaviour. I didn't know that using different colors for input and output pipes on a climate controller wouldn't work. If my output network is Cyan, the input line connecting the climate controller to the intake fans needs to be the same color. So Air pipes of different color won't connect even across the "white pipes" of the climate controllers? If this is intended, then you might want to indicate a color conflict in the network in the description box of the Vents (at the moment it will only tell you "Vent is disconnected" and below that "Connected to an air flow network", which is a bit confusing :P).

It might work even better to relegate this kind of air network debugging information to the description of the pipes themselves, if that is possible.
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