ARK: Survival Evolved

ARK: Survival Evolved

Pokeballs - Dino Storage (Discontinued)
WeeWoo316 Nov 19, 2017 @ 4:18pm
Duplicate ball bug
Here's my attempt at describing the bug I've been encountering with this mod.

The mods I have installed are:
Platforms Plus
Pillars Plus
Legendary Landscaping & Decor
Draw Bridges & more!
Ozocraft 1.7
Eco's Garden Decor
Eco's RP Decor
Eco in Wonderland
Pokeballs - Dino Storage (2.5.1 Beta)

Here's a screenshot of my issue. It appears the bug(if that's what it is) happens after pokeball sickness is cured. I recaptured it & I got the second pokeball but both in the screenshot call out the same dino & if you give one to the Prof, you can't recall the dino with the other.

http://steamcommunity.com/sharedfiles/filedetails/?id=1206082699

http://steamcommunity.com/sharedfiles/filedetails/?id=1206084141



EDIT: Encountered something new. I was unable to get rid of the second turtle with the professor. I stuck it in the PC but he wouldn't accept it. I tested it out again on a Dodo & was able to get rid of both balls there but I have an extra ball I can't do anything with. Also, if you throw an empty ball at nothing, it wil lcome back & add to your ball count so you can get multipule balls that way.

EDIT 2: Found a way around the ball I couldn't get rid of. Dropping it off inany storage container then destroying said storage container gets rid of it.

EDIT 3: Recalled a dino & got another dupe ball for it.
Last edited by WeeWoo316; Nov 19, 2017 @ 5:20pm
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Showing 1-3 of 3 comments
Aleksey  [developer] Nov 20, 2017 @ 7:10am 
Okay... something doesn't add up here. You can't "Cure Pokeball Sickness" if the dino is in a ball. So, this means that you released the dino (threw the ball containing the turtle). This action should consume the ball, removing it from your inventory. Since the Carbonomys is now in the world, you cure Pokeball Sickness and throw another ball at it, which should just give you a ball with said Carbonomys in it.

Next, if you throw a ball and miss, that ball comes back to you. Since you threw it, it was consumed, then it was added back because it was detected as missed, so the count should stay the same as it was before you threw it, not add to it.

Finally, and this is what I believe is your issue... are you cheating? That is, you have the InfiniteStats cheat on? That cheat creates duplicate Pokeballs because it creates infinite ammo and a Pokeball is technically a "Weapon" by the game's standards. It was built off the grenade.

Correct me if I'm wrong about at any of this, and if you can, please a post a short Youtube video of the issue so I can see it in action. I have a strong feeling it's that cheat though...
WeeWoo316 Nov 21, 2017 @ 5:22pm 
That may have been my issue. I did have infinitestats on at the time. I didn't realize it would interfere with the pokeballs. Is there a way to make it so admin cheats don't do that?
Aleksey  [developer] Nov 22, 2017 @ 8:40am 
That's a side effect of InfiniteStats, not my mod. So, there's nothing I can really do about it. I also have that mentioned in "Known Bugs" under the Bug Reports discussion. At least this gave me a better idea as to why these random reports come in of this happening to others but me. They're cheating, lol.

See, the Pokeball when thrown and missed comes back to you, but that was under the assumption that it was consumed (where in 99.9% of the time, it will be the case). That cheat makes it so that ammo is never consumed, so when you throw a Pokeball a duplicate is made because it was never consumed as it was supposed to be. I can't detect if that cheat is on either, so there's not even a workaround I could implement for it. The solution is just don't use that cheat with my mod.
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