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Chance of killing some leaders in rival empires under certan conditions.
And, obviously, starting revolts on enemy territory.
Some good ideas though.
I might swap the "Destruction" tree for Aesthetics for Rogue Servitors. That tree didn't really suit them anyway and I have been thinking of replacing it but never thought it was worth the effort for such a niche empire. If I already have the alternative implemented it might be worth it though.
cheers for the idea.
However Having such a tree is a good idea (one alternative would be to allow you to select yourself, like Collectivism/Individualism). Thanks for the suggestion.
Oh, and an opposite to Greed, Generosity, for those who want to be a space Charity. Could give bonuses when you give away resources.
Anyway, I noticed that you can choose the Confederacy tradition even with dictatorial and monarchic authority. On one hand it feels a bit odd (as confederacy is basically the polar opposite of those two), on the other it can be a nice roleplaying choice, indicating a political shift from a single ruler with absolute power to a kind of parliamentar type of government. Therefore my suggestion (if doable) would be to give a small relationship bonus with empires such as democratic crusaders upon complition of the tree.
And the industry tradition? It gives you a ton of minerals so you would be an idiot if you wouldn't make that your first tradition. Especially for multiplayer it seems very unbalanced.
Would love to see a more balanced approach :) best regards