Space Engineers

Space Engineers

MART | Whip's Mouse Aimed Rotor Turret Script
 This topic has been pinned, so it's probably important
Whiplash141  [developer] Jun 12, 2017 @ 1:55pm
Questions and Suggestions (MART)
If you have questions or suggestions, place them here so they don't get lost in the comments section :)
Last edited by Whiplash141; Aug 11, 2023 @ 9:55am
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Showing 1-15 of 321 comments
Whiplash141  [developer] Jun 11, 2017 @ 8:36pm 
Suggestions
Put suggestions here. I'll see if they are feasible and or possible :)
Extevious Jun 12, 2017 @ 1:17am 
StopBreakingTheWorkshop turret addon
SoftTacos Jun 12, 2017 @ 8:42am 
Would it be easy enough to extend the script to use more than 2 rotors for elevation? I want to mount reloadable rocket launchers on two advanced rotors, and then have gatling mounted on a rotor in the front(all of this on the azimuth rotor. Currently it doesn't work unless I remove one of the rotors, and it seems to only like using two rotors when the rotors are facing opposite directions. Additionall, if it isn't a lot of trouble, could you make it control multiple turrets from one cockpit? As I understood the writeup, you can't have multiple turrets to multiple cockpits, but can you have one cockpit to many turrets?
Last edited by SoftTacos; Jun 12, 2017 @ 11:04am
Whiplash141  [developer] Jun 12, 2017 @ 12:40pm 


Originally posted by SoftTacos:
Would it be easy enough to extend the script to use more than 2 rotors for elevation? I want to mount reloadable rocket launchers on two advanced rotors, and then have gatling mounted on a rotor in the front(all of this on the azimuth rotor. Currently it doesn't work unless I remove one of the rotors, and it seems to only like using two rotors when the rotors are facing opposite directions. Additionall, if it isn't a lot of trouble, could you make it control multiple turrets from one cockpit? As I understood the writeup, you can't have multiple turrets to multiple cockpits, but can you have one cockpit to many turrets?
That would be difficult, but I'll see if I can.

The code already allows for controlling of multiple turrets from one cockpit.
Vats Jun 12, 2017 @ 2:43pm 
Is this Vanilla or requires some mod?
Whiplash141  [developer] Jun 12, 2017 @ 3:05pm 
Originally posted by Vats:
Is this Vanilla or requires some mod?
Vanilla in-game program :)
Richard Asgard Jun 12, 2017 @ 3:08pm 
Whiplash great work with this script. I just have a question, don't know if it's a bug or not. I can't put the timer triggering it self on a dedicated sever. It works fine in single player but I've tried all setup permutations on the timer and nothing. The programming block says it's working, the little bar keep rolling but the rotors wont move. So my question is, could this be a limitation on server side, blocking the use of timers by the admin or am I doing something wrong?
Whiplash141  [developer] Jun 12, 2017 @ 3:12pm 
Originally posted by Richard Asgard:
Whiplash great work with this script. I just have a question, don't know if it's a bug or not. I can't put the timer triggering it self on a dedicated sever. It works fine in single player but I've tried all setup permutations on the timer and nothing. The programming block says it's working, the little bar keep rolling but the rotors wont move. So my question is, could this be a limitation on server side, blocking the use of timers by the admin or am I doing something wrong?
Is the control seat u are using attached to a station?
Richard Asgard Jun 12, 2017 @ 3:15pm 
[/quote]Is the control seat u are using attached to a station? [/quote]

Yes, the cockpit is right behind the rotors, in the same grid. I use exactly the same setup in the DS as in the single player.
Whiplash141  [developer] Jun 12, 2017 @ 3:29pm 
Originally posted by Richard Asgard:
Yes, the cockpit is right behind the rotors, in the same grid. I use exactly the same setup in the DS as in the single player.
Ok, try this: Put your control seat ontop of a rotor and see if it works :)
Richard Asgard Jun 12, 2017 @ 3:52pm 
Originally posted by Whiplash141:
Originally posted by Richard Asgard:
Yes, the cockpit is right behind the rotors, in the same grid. I use exactly the same setup in the DS as in the single player.
Ok, try this: Put your control seat ontop of a rotor and see if it works :)

Nop... no dice :-(
I just rebuild the entire setup from scratch, put the cockpit on top of a rotor in the same grid as the azimuth and nothing. Im going to try now to build a new setup separated from the main base grid, i'll let you know.
tikks Jun 12, 2017 @ 3:53pm 
So, I'm using a small ship grid anchored into the ground. My cockpit is on the main body where as the rotors are used to fired a modded weapon. Not sure if it matters, but they are advanced rotors. I'm incapable of moving the turret, however.
Last edited by tikks; Jun 12, 2017 @ 4:55pm
Richard Asgard Jun 12, 2017 @ 4:26pm 
Originally posted by Richard Asgard:
Originally posted by Whiplash141:
Ok, try this: Put your control seat ontop of a rotor and see if it works :)

Nop... no dice :-(
I just rebuild the entire setup from scratch, put the cockpit on top of a rotor in the same grid as the azimuth and nothing. Im going to try now to build a new setup separated from the main base grid, i'll let you know.

Good news, the new grid, separated from the main base works great. Probably was some kind of conflict between other flight seats, don't know, but it's working now. Thanks for the support Whip, and great script :-D
Last edited by Richard Asgard; Jun 12, 2017 @ 4:26pm
Whiplash141  [developer] Jun 12, 2017 @ 4:41pm 
Originally posted by Richard Asgard:
Good news, the new grid, separated from the main base works great. Probably was some kind of conflict between other flight seats, don't know, but it's working now. Thanks for the support Whip, and great script :-D

I think that is yet another bug with Keen's implementation of the player inputs :(

Stations don't seem to return any inputs if you are not the host of the game. Kinda odd how it works for the host though...
Last edited by Whiplash141; Jun 12, 2017 @ 4:42pm
Whiplash141  [developer] Jun 12, 2017 @ 10:00pm 
Originally posted by Surfer Tikki -)KDRv(-:
So, I'm using a small ship grid anchored into the ground. My cockpit is on the main body where as the rotors are used to fired a modded weapon. Not sure if it matters, but they are advanced rotors. I'm incapable of moving the turret, however.
Try and attach your remote/cockpit to your station via a rotor. For whatever reason, the game cant read your inputs if the seat is on attached to a station grid.
Last edited by Whiplash141; Jun 12, 2017 @ 10:00pm
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