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That would be difficult, but I'll see if I can.
The code already allows for controlling of multiple turrets from one cockpit.
Yes, the cockpit is right behind the rotors, in the same grid. I use exactly the same setup in the DS as in the single player.
Nop... no dice :-(
I just rebuild the entire setup from scratch, put the cockpit on top of a rotor in the same grid as the azimuth and nothing. Im going to try now to build a new setup separated from the main base grid, i'll let you know.
Good news, the new grid, separated from the main base works great. Probably was some kind of conflict between other flight seats, don't know, but it's working now. Thanks for the support Whip, and great script :-D
I think that is yet another bug with Keen's implementation of the player inputs :(
Stations don't seem to return any inputs if you are not the host of the game. Kinda odd how it works for the host though...