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The turrets don't move with respect to the cockpit, they move with respect to the azimuth and elevation orientation. Turrets are designed to be controlled using a camera that is setup such that the turret appears right side up. This isn't a bug, its how I coded it :P
Putting a camera on it should make this a bit better for you :)
Ahh...well, that kinda makes them useless for me if that's the case, hard to get outside and plunk into a turret, I was looking for an internal approach.
In my test, I placed the programmable block inside the vertical part, and the script couldn't find the rotors.
Once I placed it on the base grid, it started to work like a charm.
Really equisite work, Whip! Thanks for the script!