Don't Starve

Don't Starve

Force Biomes
 This topic has been pinned, so it's probably important
T Shaw Killer  [developer] May 25, 2017 @ 7:54pm
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T Shaw Killer  [developer] May 26, 2017 @ 5:35pm 
Originally posted by Eorofuze:
Options to force biomes next to each other like for example rocky biome next to savannah
Possible, but tricky. So for each biome you would need to have an option to choose from all other biomes to decide which one connects to it?
LossyBytes May 27, 2017 @ 11:12pm 
i need some methods to develop the map as what i wanted, like putting one biome to the particular place (Not just simply put all the biomes together like the pigking is on one side of the world,while the MacTusk is on the other side..that's quite far away) Hope you would understand what i mean since my english is not really great
Risana Jun 3, 2017 @ 1:18pm 
mixing biome with their effects (bad wording)

killer bee field in savannah or frog lakes in swamp etc
Airu Jun 8, 2017 @ 3:34am 
Not sure if these count more as biomes or setpieces (propably makes no difference though, the different underground base setpieces are already in the options afterall) but would it be possible to add the Queen's Gathering, Living Forest, Hound Fort and Tallbird Fort setpieces to the options?

Im using a mod that makes them more likely to appear on world gen but i would much prefer one that gives them a quaranteed chance to spawn because the increase doesn't seem to be anywhere near high enough

Here's a link to the mod i was referring to btw: http://steamcommunity.com/sharedfiles/filedetails/?id=850492537
Last edited by Airu; Jun 8, 2017 @ 4:37am
T Shaw Killer  [developer] Jun 8, 2017 @ 9:33am 
Originally posted by JMS:
Not sure if these count more as biomes or setpieces (propably makes no difference though, the different underground base setpieces are already in the options afterall) but would it be possible to add the Queen's Gathering, Living Forest, Hound Fort and Tallbird Fort setpieces to the options?

Im using a mod that makes them more likely to appear on world gen but i would much prefer one that gives them a quaranteed chance to spawn because the increase doesn't seem to be anywhere near high enough

Here's a link to the mod i was referring to btw: http://steamcommunity.com/sharedfiles/filedetails/?id=850492537
In this case, the cave "setpieces" (in code they are static layouts) belong exclusively to a task or "biome", the Cave Base, Mush Base, and Sink Base. So in this mod I don't want to start adding options for all setpieces when this just touches on the tasks or "biomes" in a world.

Try taking a look at: Increase Animals + Setpieces for a better chance at spawning some set pieces.
Last edited by T Shaw Killer; Jun 8, 2017 @ 9:48am
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